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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Catmato View Post
    I agree with OP for the most part. I'm okay with the current droprate on diorite and water, and not everything needs to be force-spawned. Although, I think the current time-spawned NMs should spawn much faster than two hours. It's quite disheartening to find a NM to be dead and up to a two hour wait for it. Thirty minutes would be perfect. A few tweaks to spawn times would make sky much less of a hassle.


    I disagee. Let old content stay old.
    As you said, let old content stay old, myself I like that Sky has not changed much, people who never got to do it when it was the thing to do can be shown the old ways, and there are good rewards still which give incentive to do these NMs. Shorter time would be nice but it takes away from the old endgame we still have which is fading fast, sometimes you like to keep things the same, if for nothing more than memorys.
    (0)

  2. #2
    Player Snoctopus's Avatar
    Join Date
    Jun 2012
    Posts
    10
    Character
    Snoctopus
    World
    Bismarck
    Main Class
    THF Lv 99
    Quote Originally Posted by Demon6324236 View Post
    As you said, let old content stay old, myself I like that Sky has not changed much, people who never got to do it when it was the thing to do can be shown the old ways, and there are good rewards still which give incentive to do these NMs. Shorter time would be nice but it takes away from the old endgame we still have which is fading fast, sometimes you like to keep things the same, if for nothing more than memorys.
    Nostalgia is a powerful poison that pollutes the objectivity of even the best of us. Most likely what you are actually yearning for is the virgin experience of ffxi, alas your cherry has long since been popped. The majority of players would both enjoy and benefit from this change, alas, the vocal minority often stand in the way of the improvement of a broken and unpleasant system.

    As far as the comment regarding a "nerf" to the current Tu'Lia NMs is concerned, a reduction in difficulty of killing the afformentioned Notorious Monsters was never requested, merely an adjustment to the conditions required to challenge said beasts.
    (2)

  3. #3
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Mostfowl View Post
    How about this.

    Instead of nerfing the system. Give it a bump in difficulty and make it a challenge again to lvl 99 players. Add a few new/relevant drops and poof you have fun/challenging content with worthwhile/exciting rewards

    If it involves just running around sky looking for different pops and then popping the mobs, then pass. Five years of sky was enough thank you very much.
    (1)

  4. #4
    Player Mostfowl's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Quote Originally Posted by Aldersyde View Post
    If it involves just running around sky looking for different pops and then popping the mobs, then pass. Five years of sky was enough thank you very much.
    I'm just saying why does everything need a nerf instead of a boost. Let's make these things a challenge again instead of dumbing it down even more.
    (1)

  5. #5
    Player Robmelee's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria, Vana'diel <CERBERUS>
    Posts
    18
    Character
    Robmelee
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Snoctopus View Post
    Good morning!

    First and foremost, thank you for giving us the option of augmenting our existing Tu'Lia gear through synergy! This is a neat way of breathing some life into content that had been irrelevant for quite some time.

    When the game was released, I can understand that the NMs in Sky were intended to be difficult to pop in order to keep the battles and their rewards exciting. These days, this is no longer the case. There are many players that would like to augment their existing abjuration gear, and due to the ease of killing the trigger NMs, Sky has once again become a bottleneck for some players.

    I would like the development team to look into the following solution to the problem that is currently being experienced.

    Firstly, the spawn timer on the roaming NM Zipacna should either be adjusted to 10-15 minutes, or the NM should be changed to a forced spawn from items dropped by the Enkidu in Ve'Lugannon palace. The drop rate on the item "Ro'Maeve Water" should also be increased to coincide with this change.

    The NM Faust should be changed in a similar fashion. Due to the shortage of Doll-type mobs in his spawn area, perhaps any of the dolls inside the Shrine of Ru'Avitau could have the chance of dropping the pop item.

    Despot should be spawned with an item dropped by the Groundskeeper mobs where he currently spawns.

    The item "Curtana" should be a drop from any weapon-type mob in Sky.

    Dustbusters inside Ve'Lugannon palace should drop an item that can be used to spawn Steam Cleaner.

    Detectors in any area of Tu'Lia should drop a pop item for Mother Globe.

    Diorite drop rate should be adjusted to be higher.

    These changes will have a very positive impact on the players that are wishing to get more of their gear augmented. The only people that would potentially be negatively affected by this change are the players who are monopolizing the NMs for Gil, but with cruor farming, crafting, dynamis, and salvage, there are plenty of other ways to make money that aren't bottlenecking the players that are in sky for the betterment of their character and their friends characters.

    Another positive side effect of this change is that it would give players more options of things to do in game.

    Thank you for your consideration.
    While some of the things in this post will probably never happen. Ultimately I agree with the overall concept you are presenting and the Development Team should consider implementing the majority of these suggested adjustments.

    I hope this successfully gets through Development Review! Good Luck!

    *Signed*
    (0)

  6. #6
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    I don't know why Qilin keeps being brought up, Voidwatch isn't sky farming, its just an event that has been dropped there to 'revitalize' the zone as SE says.

    @ the person who decided to fix my you're as a response to me saying you were wrong, /clap, I'm glad you found one thing wrong my post, too bad it wasn't on the topic.

    And even if the pops can be bought, its ridiculous still, on my server a genbu's seal is averaging over a mil, while the gem of the north as well is peaking 2mil from certain sellers, Zipacna is on lockdown by the JPs almost all hours lol. Using their zoom zoom bots and clippers to get thru walls, Call Gms and they don't do shit most often about it, as i said, if anything about old content in Tu'Lia needs to be fixed its only Zipacna.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Winrie View Post
    I don't know why Qilin keeps being brought up, Voidwatch isn't sky farming, its just an event that has been dropped there to 'revitalize' the zone as SE says.

    @ the person who decided to fix my you're as a response to me saying you were wrong, /clap, I'm glad you found one thing wrong my post, too bad it wasn't on the topic.

    And even if the pops can be bought, its ridiculous still, on my server a genbu's seal is averaging over a mil, while the gem of the north as well is peaking 2mil from certain sellers, Zipacna is on lockdown by the JPs almost all hours lol. Using their zoom zoom bots and clippers to get thru walls, Call Gms and they don't do shit most often about it, as i said, if anything about old content in Tu'Lia needs to be fixed its only Zipacna.
    Qilin is being brought up in response to the Sky2.0 idea, Qilin is basically Kirin2.0 already, being in VW or not. VW just gives us a way to pop it without the problems you are giving for current Sky, the farming of these items to pop the NMs in general. Qilin is almost exactly the same as Kirin down to the fact it spawns mini-gods, all that would need to have been done is make them stronger and spread out and a Sky2.0 would have been simple.

    I am not on Valefor so I'm not sure how the situation is over there with the NMs, I am only giving experience from Phoenix. We have no real problems with overly camping those NMs here, Phoenix seems to have maybe 1~2 people at those NMs at any time and thats rare for me to see. During the times me & 1 of my ls-mates camp the NMs we normally afk alot because there is no comp we can simply wait it out and when it pops probably have a hour before someone else will take it. However if it is as bad as you say I completely understand your problem, and why you want a change. GMs helping is something that is universal I think, I have seen GMs tell me to goto Community Websites rather than help me themselves. That shield is good though so I do know why its camped so much, just seems like hell over there where you are so I can see it being a concern.
    (0)

  8. #8
    Player Eldelphia's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Eldelphia
    World
    Shiva
    Main Class
    WHM Lv 99
    I would really like to see a changed to timed pop NMs in Sky. Having recently discovered that it's very difficult to get Zipacna, even when you're home. Let alone when you work. Having camped several pops recently, I'm always competing against several others (usually BST). That's fine but then to have to wait another 2-4 hours for a repop and then fail to get the damn mob starts to grate.

    Synergy and the ability to augment sky items has meant that there is quite a demand for seals. Having THF and being able to farm up Ro'maeve water fairly fast, solo Olla and then be unable to pop Genbu because I can't get a Zip claim is a bit frustrating. I don't mind paying for items, especially a I can farm Dyna but I don't know how many seals I'm going to need. Right now, Genbu seals cost 500-800k each. Gem of the North costs 800k+.

    30 min pop might solve it but more realistically make it as the OP says and let us farm up items to pop the NMs. Zip doesn't need his own Aery.
    (1)
    http://eldelphia.wordpress.com

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