Even with -50%(55% with stout servant i believe?) it turns a 1200HP avatar into a 2500ish hp avarat, which isnt even HALF of nursery nazuna's 6000ish hp. so at 99 avatars can still take less than HALF the damage a level 76-86 jugpet can. Additionally its harder for a summoner to stack more -PDT gear for their pet. Im not saying bst shouldnt be a great pet job and im not asking for nerfs to bst, im asking for upgrades to smn. Theres also the fact we have no native ways to heal our pets, though thats something that i can live with since the recast time is so short for them.

Also dont mistake my wanting avatars to have more hp as me ignoring other things smn actually has over bst. Time for a bulleted list.

-Party buffs and heals provided by pacts, or favors.
-Short recasts
-High Physical damage and magical damage blood pact rages.
-50% less physical damage taken
-Pets that do not need to be purchaced or crafted.

Now as for beastmaster over summoner.

-Pets with monstrous hp.
-Passable melee ability.
-High autoattack damage (varies).
-Decent Sic damage (varies).
-No need to maintain mp to maintain pet.
-Built in utility to maintain pet HP (reward).
-Variable pets with variable traits (we have limited diversity among pets).
-Massive selection of pet gear options from defense, to haste, to damage, to -pdt (where as smn has little to none of this, especially -pdt which only exists in magian staff form or other potential augmented gear).
-Hate management ability.

Other than being scorned in group play for whatever reason, bst isnt so bad off. Which is why i want some fixes for smn.