Results 1 to 10 of 31

Dev. Posts

Hybrid View

  1. #1
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Here's one I have on occasion. If I use Assault and my pet is not where it is supposed to be due to poor pathing then my Assault timer is reset and my command has no effect. Why can't I simply get an error message instead? The Assault recast time isn't lengthy, but sometimes every second counts.

    Also, why is the pathing so poor for Avatars and other pets? Why do they see a slight bump in the terrain that doesn't impede progress at all as an obstacle to path around? It's not as though this sort of non-static terrain was added after pets were implemented. They should have been coded with it in mind should they not?
    (5)

  2. #2
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Camiie View Post
    Also, why is the pathing so poor for Avatars and other pets? Why do they see a slight bump in the terrain that doesn't impede progress at all as an obstacle to path around? It's not as though this sort of non-static terrain was added after pets were implemented. They should have been coded with it in mind should they not?
    Pets follow the same pathfinding nodes the mobs do, it's just the way the server was programmed.
    (0)

  3. #3
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Kaisha View Post
    Pets follow the same pathfinding nodes the mobs do, it's just the way the server was programmed.
    They should at least fix Assault being wasted when the Avatar is out of range if they can't correct pathing. Just have it say <Pet> is out of range.
    (3)