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  1. #1
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    How about Lowering the capp of Blood rage timer to 30 sec (at least) ??

    As for pact DMG it's well below what imo it should be
    @75 it was equal to a good WS from a heavy DD or heavy nuke.
    @99 it's equal to 30%-50% from a heavy DD/heavy nuke.

    Kinda bored how SE gave use alot of useless buffs and increased our DMG marginally either way i do miss playing SMN back at lvl 75 and i just wish it would be relative to what it was back then.
    (6)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  2. #2
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Here's one I have on occasion. If I use Assault and my pet is not where it is supposed to be due to poor pathing then my Assault timer is reset and my command has no effect. Why can't I simply get an error message instead? The Assault recast time isn't lengthy, but sometimes every second counts.

    Also, why is the pathing so poor for Avatars and other pets? Why do they see a slight bump in the terrain that doesn't impede progress at all as an obstacle to path around? It's not as though this sort of non-static terrain was added after pets were implemented. They should have been coded with it in mind should they not?
    (5)

  3. #3
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Camiie View Post
    Also, why is the pathing so poor for Avatars and other pets? Why do they see a slight bump in the terrain that doesn't impede progress at all as an obstacle to path around? It's not as though this sort of non-static terrain was added after pets were implemented. They should have been coded with it in mind should they not?
    Pets follow the same pathfinding nodes the mobs do, it's just the way the server was programmed.
    (0)

  4. #4
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Kaisha View Post
    Pets follow the same pathfinding nodes the mobs do, it's just the way the server was programmed.
    They should at least fix Assault being wasted when the Avatar is out of range if they can't correct pathing. Just have it say <Pet> is out of range.
    (3)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    The recast timer is activated when an enemy dies right before a Blood Pact is executed
    We will look into whether we can make it so the recast timer does not activate similar to how it would when a target moves out of range after executing a Blood Pact.
    Do the same for Restoring Breath and Smiting Breath too PLEASE!
    (5)

  6. #6
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Pay no attention to the man behind the curtain.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  7. #7
    Player Jerbob's Avatar
    Join Date
    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    While it's really, really nice to see that Summoner's myriad of bugs is being looked into (actually quite excited about that), this list barely scratches the surfaces of the issues that Summoners have. A list of some (some!) of these issues is here:

    http://forum.square-enix.com/ffxi/th...ner-Job-Issues

    I'm sure other pet jobs would appreciate these things being fixed as well!
    (0)

  8. #8
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    This is of course super super low on the nice-to-have wish list, but any chance we'll ever see Avatar emotes? At least for Cait Sith? I realize many of the avatars may not have emote animations programmed, but I'm sure Cait Sith has a myriad that could be used from cut-sceens.
    (2)

  9. #9
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Camate View Post
    Hey everyone!

    We’ve received a couple reports of issues and requests about avatar behavior and I would like to pass on some comments regarding this.
    • The recast timer is activated when an enemy dies right before a Blood Pact is executed
      We will look into whether we can make it so the recast timer does not activate similar to how it would when a target moves out of range after executing a Blood Pact.

    While you're at it, this happens for BST too.
    (2)

  10. #10
    Player Jerbob's Avatar
    Join Date
    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    Automaton spells and Wyvern breaths as well, I think.
    (0)

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