This argument crops up every time someone mentions the need for more inventory space. Invariably, someone points out that SE has provided multiple ways to improve the storage situation and then, for some reason, goes on to attack the people who suggested that inventory issues could be further improved.
Without further going into an "attack each other for sharing ideas" mode, I would say that players who use a lot of different pieces of gear for various situations AND have many jobs probably all still have inventory issues. The fact is, there are still a multitude of items that cannot be stored via porter moogle and are needed situationally. Some items could be mailed to another character, yes, but when 17 people are waiting for me to gear up a job, I don't want to make them wait for me to "brb mule."
I don't even have all jobs leveled (just over half) and I have this issue myself. Just a few examples from my own inventory:
- Card cases / Bullet pouches / Loose bullets / Loose cards - 7 slots
- Weapons I have retained SOLELY for the purpose of processing weaknesses in Voidwatch for one job or another - 9
- Instruments - 11
- Elemental staves, either buyable OR magian - 12
Can't get rid of the HQ ele staves just because I have a better Magian version for nuking/curing. Those are still needed for SMN perpetuation or BRD threnody or one thing or another.
Then there's gear that is used for a specific set, such as weapon skill versus TP, evasion versus damage dealing, cure potency gear swaps for mage jobs other than WHM, enhancing equipment for Embrava on SCH or bar-spells on WHM. My Corsair actually changes almost every single piece of equipment depending on whether I'm using Wildfire or shooting bullets for TP.
The point is, if you have a lot of jobs that you use regularly, and you strive to have proper equipment for various scenarios on each job, that leaves you with a lot of inventory clutter. It's not necessarily junk. It might only be for one macro on one job, but it's still there and you can't necessarily do anything about it.

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