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  1. #11
    Player Mostfowl's Avatar
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    Aug 2011
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    137
    Quote Originally Posted by Juilan View Post
    ill work for half what they're paying one of their current team
    So you want to work on ffxiv too? lol

    Anyway since most of us do have at least 2-3 mules I wonder what the actually player count truly is. If you consider 2-3 mules per player and there are 19,714 active characters on Odin (according to ffxiah) that leaves only 5k-ish actual ppl playing. Then if you take into consideration how many 'players' bots, rmt, bazaar mules, and the ppl that actually do have 4+ mules that would bring that number down further. Kinda makes you wonder...
    (0)

  2. #12
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Behemothx View Post
    If having more than 7 items on AH causes server problems, they seriously need to hire competent programmers...
    For games today yea. But ppl need to stop thinking about programming today and truly remember this game is a decade old. Things were a lot different back then. It was also their first MMO like this, so they had no past experience, and their wernt a million other examples to look at like their are today.

    It might sux for a lot of things now, but they can only work within their old code as it is. The only other option to be to rewrite the whole damn thing (maybe). And that ain't going to happen with a game thats already 10 years old.
    (1)

  3. #13
    Player Xerius's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99
    Well, maybe after FFXIV 2.0 flukes because no one is going to buy it except 4 PS3 users, maybe then FFXI will see some revisions. The nice thing about programming is that it's like modeling clay that never dries. You can always go back and rework what you already have. I'm sure after a decade the number of redundancies in that coding is astronomical.
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  4. #14
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Godofgods View Post
    The only thing laughable is your argument. You know that if they upped it, even to 8, the only thing that would change is we would know have 10 mules posting 8 items. Its not like upping the AH slots would reduce mules. Ppl would just npc one less item and throw it up. (Which would be nice actually.)

    The one thing mentioned that i did like tho, would be the ability to change the price of an item without having to take it down entirely and re-listing it. That would come in handy to.
    It wasn't really an argument. More of an observation. Obviously just adding 1 more slot would do nothing. It would have to be a large expansion to make an impact on the number of mules. That's why it's so funny that they can't even add one slot, when they should be able to add 10? or 20? infinite? by now.

    Just think about how strange and neglected that the code has to be...
    (0)

  5. #15
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    guess everyone has forgotten about the trouble they had at launch....which prompted them to reduce the AH listing cap in the first place. Whether that is because of the increased load on the server or potential connection/transfer issues over the internet---there is a precedent for congestion issues with a higher listing cap, probably why they are apprehensive about increasing it.

    {Edit:}
    For those that don't remember, a quick google for FFXI's update history came up with this page right away:
    http://zeusls.llima.net/download/ffxiupdatehistory.html
    02/12/19
    おまかせPTが実装されるが、失笑ものの仕様ですぐに廃れる。
    ExジョブのAFクエストが追加されるが、
    ナイトクエではバグつきで、画面がフリーズした。
    低レベルで死亡者が相次いだため、ケアルHateに調整が入る。
    殴られたり、時間でHateが減衰する仕様が追加される。
    バラードIIの微弱体、上位精霊魔法の強化なども行われる。
    バザーに関税が導入され、ジュノの余りに多い寝バザが消えた。
    サンドリアのミッションがリニューアルされる。
    競売が重く、ロストも頻発していたので、出品枠が減少し
    一度閲覧するのに30秒の時間がかかるようになった。
    HNMであるキャシーとセルケトがこの時に追加され、
    また未実装だったHNM素材のレシピもこの頃に導入されたが、
    その後2年間もこの時の防具が最高クラスの性能を誇ってるのは、
    インフレしてない証拠だと褒めていいのか…。

    - Auto party has been introduced. Fun for a while, but soon faded.
    - Artifact of EX jobs has been implemented, but the Pld AF quest had a bug that the screen froze when ever they accepted the quest.
    - Due to enormous amount of deaths during the low levels from Cure hate, ajustments were implemented.
    - Also added new hate reduction system when you got hit, and by time hate slowly decaying.
    - Ballad2 being slightly nerfed, and high tier blm spells has been improved (how is not shown).
    - In jeuno bazaar tax system has been implemented to reduce the bazaars in jeuno.
    - Sandoria missions were renewed.
    - AH became very unstable, lowered the amount of items you could put in the AH and also added a 30second delay per viewing. (lots and lots and looooots of disconnection in jeuno that was not funny)
    - Serklet and Cassie has been added in this patch, new tradeskill has also been introduced using items dropped from these HNMs.
    Think they were in the neighborhood of 12 or 14 public servers at that time. Forget exactly how many they started with, but they had to add a handful of servers shortly after Windows version launched.
    (1)
    Last edited by RAIST; 06-05-2012 at 08:03 AM.
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