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  1. #1
    Player Xerius's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99

    Please Revise the Auction House!!!!

    I don't know about the majority of you but, I make most of my money off of the Auction House and I think that being forced to pay $1 for an extra 7 AH slots is a bit harsh. Most MMO's today don't even limit the number the items that you can place on the AH house and the one's that do usually have pretty steep limits closer to 20 or so.

    Also, I think it needs to be taken out of the dark ages. I think that instead of just putting up an item and waiting for someone to buy it, I think you should be able to put up buy orders. Similar to how you can buy stuff in FFXIV's bazaar system or at least how it was the week I played FFXIV. This would be a boon to crafters that could just set up a buy order for how many of an item they need and just tweek the going price every day or so.

    And lastly, I think that whole having to take an order down to change anything about it is a bit out-dated too. Why can't I just go into a little screen and adjust the price and pay a little extra tax for it? I mean these are features that a standard in a lot of MMO's but due to FFXI's age seem to be overlooked. I know that there's more dire, "balancing" issues at hand but I think ease and accessibilty in the Auction House isn't too much to ask for.
    (4)

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    They already said that upping the AH even one slot could be disastrous for the server. Don't forget unlike the newer games this one was programmed years ago and poorly at that.

    You can use 100% of a CPU easily with poorly written code, it's not much different on a server.
    (2)

  3. #3
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    The fact that they can support 10 mules posting 7 items each, but it causes a server meltdown if one character posts 8 items is pretty laughable. Funny stuff.
    (8)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by FrankReynolds View Post
    The fact that they can support 10 mules posting 7 items each, but it causes a server meltdown if one character posts 8 items is pretty laughable. Funny stuff.
    it wouldn't be one character.

    Seeing as how the vast majority only sell items on one account, and use mule accounts simply for storage the number would be tiny compared to EVERY single person on a server gaining one more slot.
    (0)

  5. #5
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    it wouldn't be one character.

    Seeing as how the vast majority only sell items on one account, and use mule accounts simply for storage the number would be tiny compared to EVERY single person on a server gaining one more slot.
    I wonder if that's more stress on the server than having 1,000 mules logged on 24/7 with a bazaar full of crap items on every server?
    (7)

  6. #6
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Going from 7 to 8 is potentilly a 14-15% increase in data transferred per character--that is potentially every time someone queries the AH system for a status, as well as an increase in the volume of what is being bought/listed as well, so potentially an instant 14% increase to server load. Even if it wouldn't have a noticeable impact at the server level, there is still the issue with how it will affect data transfer to/from the clients. They are still trying to support dialup after all, then there are the issues with the high latency and bandwidth throttling. Remember, this game is not sectioned off regionally---some people are dealing with upwards of 200 ms latency to JP at times, and the ISP's over there (as well as other regions and their strange issues like we recently saw with BT/O2) have congestion issues and connections are choked down at times as well. Those other regionally divided games do not face such challenges as bad as we do with FFXI.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  7. #7
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by FrankReynolds View Post
    I wonder if that's more stress on the server than having 1,000 mules logged on 24/7 with a bazaar full of crap items on every server?
    Those mules aren't really affecting the server at all... just the clients who can't dumb down their graphics settings when strolling through Port Jeuno.
    (0)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  8. #8
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by FrankReynolds View Post
    The fact that they can support 10 mules posting 7 items each, but it causes a server meltdown if one character posts 8 items is pretty laughable. Funny stuff.
    The only thing laughable is your argument. You know that if they upped it, even to 8, the only thing that would change is we would know have 10 mules posting 8 items. Its not like upping the AH slots would reduce mules. Ppl would just npc one less item and throw it up. (Which would be nice actually.)

    The one thing mentioned that i did like tho, would be the ability to change the price of an item without having to take it down entirely and re-listing it. That would come in handy to.
    (1)

  9. #9
    Player Behemothx's Avatar
    Join Date
    Mar 2011
    Location
    Leviathan
    Posts
    120
    Quote Originally Posted by FrankReynolds View Post
    The fact that they can support 10 mules posting 7 items each, but it causes a server meltdown if one character posts 8 items is pretty laughable. Funny stuff.
    If having more than 7 items on AH causes server problems, they seriously need to hire competent programmers...
    (3)
    Behemothx - Leviathan
    WAR - DNC - BLM - SMN - THF - WHM - SCH - BLU - RDM - BRD - BST - COR

  10. #10
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Behemothx View Post
    If having more than 7 items on AH causes server problems, they seriously need to hire competent programmers...
    ill work for half what they're paying one of their current team
    (1)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

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