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Thread: NEO Nyzul 2.0

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  1. #1
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    Quote Originally Posted by Okipuit View Post
    Hey everyone,

    The new Nyzul was not designed in such a way that it is impossible to clear. We understand that it is a challenge to reach and complete floor 100, but please keep in mind that successful runs offers guaranteed rewards. In addition, the development team was able to introduce rewards with some highly beneficial stats due to the level of difficulty associated with getting to and conquering floor 100. That said, there aren't any plans to simplify the journey up to the top
    Get rid of the time penalty on Gears if nothing else...
    (6)

  2. #2
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    Quote Originally Posted by Okipuit View Post
    Hey everyone,

    The new Nyzul was not designed in such a way that it is impossible to clear. We understand that it is a challenge to reach and complete floor 100, but please keep in mind that successful runs offers guaranteed rewards. In addition, the development team was able to introduce rewards with some highly beneficial stats due to the level of difficulty associated with getting to and conquering floor 100. That said, there aren't any plans to simplify the journey up to the top
    Ya know, back in abyssea we had some good gear, like Zelus, a piece massively used by DDs everywhere due to high haste in a spot that for most DDs, doesn't come close to 8%. These were hard, not so difficult players went as far as to say impossible, and not so bad where many had to cheat to get it. Also we had real drop rates, and had the chance to get the gear we wanted.

    Since abyssea you have screwed us every step. You made VW drops stupid, luck is all that matters, you will probably cap lights before you kill anything worth your time, so all it comes down to is, did you get logs this time? You have Neo-Nyzul, where you ask players to get lucky again, but not with drops, this time you want players to get lucky with a random button that can easily make you lose if you get bad jumps. You gave us things based on luck currently, yes, some skill is involved, but I do not want my game 50% skill and 50% luck. Luck should not be a high value at all, I pay to play your game, I spend my time to play your game, and I get no reward for playing your game. And why? Because I have no luck in your game, I get logs, I get rocks, I get bad jumps, and I'm getting tired of getting worthless wastes of time.

    There is not one thing you can do to reverse the change you made to FFXI as it is. You want high end top of the line gear? You had it, you had Relics, but you made that easy and fast, people can make them so fast many events don't care about your gear. A Perle DRK with Rag will get in a VW party before a fully geared DRK, with great WS set for Reso5/5, great 5-6 hit TP build, and a decent GS. This is how you made it, you want things easy? Stick to your guns, make things easy, give them a challenge, give them a hard time, but you have made things in this game the way they are now.

    With your current setting you have, lv1~99 in a day is possible, an Emp in a week is possible, in a linkshell for it, you can have a Relic in 1~2 weeks. A well geared job is possible in a few days if you work at it. So tell me, why after you have made everything so easy, do you choose to go from happy paying people, playing your game, to mad angry people, getting mad at your game, when you could just leave things alone, make it easy~decently challenging content, and most would be happy.

    Legion is ok, its where the current challenge seems to be. Don't make hard content like this a 1 a day thing, or up to 4 if you wait 4+ days. That just means when you fail your even worse off, because now you have to wait days just to try again! When I lose something, I want the freedom to attempt it again, not just walk away and think it was a waste of my time.

    I'm starting to hate this game more and more because of your luck dependence, you made both VW & NNI a bunch of luck with some skill throw in. Move away from this idea. Get to the idea of intelligence. Effort/Time spent=Reward. This is what abyssea had. I put in my effort camping my NMs, killing my VNMs, and killing 30~35 Bria and 30~35 Sobek, and now I enjoy my Almace. I put in effort and time with my friends Emps, and they have them now. You know how far Abyssea went to make sure we didn't waste our time? They made items always drop 1, so if we weren't lucky, you get something you wanted still, you always get one. If your lucky you get extra, but its not dependent on luck!

    In short, go talk to the smart people who made abyssea, they understood Time/Effort should = Reward, you do not. You think if we smash the same thing over and over were having fun and we will do it happily for some items no, your wrong, not how we are. We want things for our time spent, not spit in the face and laughed at while our luck wasn't enough to get us through the event. As for you being able to make good gear because you made it so bad people cheat to win rather than waste time on your normal way of it being nearly impossible. Abyssea had good gear, really nice gear, and you know what? It wasn't nearly as terrible as this! Also it offers guaranteed rewards, but if I want a full set, I have to complete this 5 times?! This is terrible to complete once, let alone 15 times for all your gear.
    (9)

  3. #3
    Player Camiie's Avatar
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    Quote Originally Posted by Okipuit View Post
    Hey everyone,

    The new Nyzul was not designed in such a way that it is impossible to clear.
    Just HIGHLY unlikely for a VAST majority of the players to even consider being able to clear, even with the best gear in the game that doesn't come from Nyzul. Don't act like having players bang their head against the proverbial wall and coming away with nothing but a headache but being so addicted that they keep coming back anyway wasn't the intent. If we go in and fail over and over and over again through no fault of our own the event is working as intended. We're supposed to get just enough success or just enough hope to make us think we can do it and that's it.

    We understand that it is a challenge to reach and complete floor 100, but please keep in mind that successful runs offers guaranteed rewards.

    You guys understand nothing. You don't understand the state of the community, human nature, the wants/needs of your current paying customers, etc. Instead of shaping events around what your playerbase is like, you want the playerbase to shape itself to fit your vision.

    In the past that worked out for you all because we were just too ignorant and stupid to know any better. We've learned and grown and know better now. You guys have not. You're still trapped in the past decade of MMOs as far as endgame is concerned. The saddest part is there were times you all actually were smarter about endgame, and I don't just mean Abyssea. All that's been thrown to the side to support the Grand Vision of The Great Leader. I guess his enjoyment is more important than ours.

    In addition, the development team was able to introduce rewards with some highly beneficial stats due to the level of difficulty associated with getting to and conquering floor 100.
    And those items are worthless if there's no reasonable way to obtain them. If you can reach my house on top of Mount Everest then everything you've ever wanted is yours! I've literally parked heaven on the highest peak! You have 30 minutes to reach the top! GO!

    That said, there aren't any plans to simplify the journey up to the top
    Of course there aren't. I guess in Japan it's OK to be a failure as long as you don't admit failure. That's good to know.
    (15)

  4. #4
    Player MarkovChain's Avatar
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    I promise we'll do our best to guess 1/1 on lamps and pretend it's all luck.
    (7)

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  5. #5
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    if they decide to make any further changes to NI, it would be great if they could eliminate or greatly reduce the delay between failed lamp order or timed (jic non cheaters failed to locate all lamps)
    (5)

  6. #6
    Player Luvbunny's Avatar
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    I think he/she was trying to word it that the new neo nyzul was designed so that it is impossible to clear without the help of cheating/hack tools and rotating door of scholars. Better get used to this guys, ALL upcoming contents after the "much reviled" Abyssea and Voidwatch is going to be in this direction. They are basically in the purging mode of all current subscribers to get us all ready for FF14 Version 2.0. And the attitude of the current group of developers is exactly the opposite of the FF14 groups. I guarantee that Legion, Neo Limbus, Neo Salvage, Neo Einherjar, dungeon crawlers, monster battler, etc.... are going to be in similar vein. Contents designed so bad with impossible difficulty that all you end up doing is replaying Abyssea, Neo Dyna and Voidwatch over and over since those are actually accessible.
    (8)

  7. #7
    Player Cowardlybabooon's Avatar
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    Best gear in the game should be hard to get, sorry. A lot of people do have it too.
    (2)

  8. #8
    Player Hayward's Avatar
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    Quote Originally Posted by Cowardlybabooon View Post
    Best gear in the game should be hard to get, sorry. A lot of people do have it too.
    Cut the BS with that old trope. Something is dreadfully wrong when you cannot win an event without cheat devices. I'll bet you've thrown out that talking point in the Salvage era before the crap hit the fan with so-called pros duping items.
    (7)
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  9. #9
    Player MarkovChain's Avatar
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    I'm fine with the hardest gear being hard to get [and in this case I argue it's not possible until proven otherwise], I'm not fine when the event is so badly designed that undectable, and easily obtainable, cheats like changing lamp names to have the correct order 100% of the time or seing through walls is cutting 5 minutes per run at least.

    The dev post is like saying HnMs were avaialble to anyone that wanted to claim them at 75.
    (6)
    Last edited by MarkovChain; 06-01-2012 at 07:51 AM.

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  10. #10
    Player Monchat's Avatar
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    I want a video of the dev team clearing floor 100 with at least 5 "lamp order" floors.
    (10)

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