I bet no'one tried magic bursting with 1 base element skillchain lol. I said Pld's hold adds.
It's nice that you have a static. Kudos to you. People in my ls have discussed doing it but the thing holding us back atm is that we need people to level 2 schs (and likely more because we have more than 6 ppl in the ls) and then do the enhancing skillups and get the gear that brings it past 500. This takes time on a limited play schedule and not everyone just plugs in a script to do enhancing skillups, horribly inefficient I know (/sarcasm).
NNI got a poor rep not because ppl bad mouthed it on day 1 because floor 100 wasn't an insta-win; it's just a poorly designed event. There's no reason to go except for the gear. The original nyzul had motivations aside from the gear because of the weapon skills, some which were exceptionally good for certain jobs (drakesbane, atonement, king's justice). There were reasons to do the event aside from gear. It had replay value. It had progression. If NNI was a actually good source of alex it would have some utility for groups that didn't have an optimal setup and could actually be rewarded. People would try it just for the alex farming for the off-chance they might get lucky and get to a decent floor. Instead, SE basically made it that it's a big FU if you don't reach floor 80. They could have have put rings, earrings, waists, or back pieces with decent stats on lower floors but instead they just put crap armor sets there. The event has zero staying power and it's really lazy design. There's reasons to bad mouth NNI aside that from the fact that you need a very specific setup (2 schs is fking specific setup) and you need third party tools to nullify the luck factor.
This is just ranting about poor game design on SE's part now. They've made the same errors with neo-limbus...as there's no reason to do it aside from crap boss gear. At least with the old limbus, people could be rewarded with ABCs, ABC gear or +1 mats but now you need the coins just to do more neo-limbus runs for more crappy side-grade gear (and not even that, most is straight up inferior to existing gear). Limbus was one of the best 75 events because it had something for everybody. It wasn't a big FU event. Now it's just nonsense and seriously lazy shit. Would it really have taken that much work to add a few more ABC items (plus a KI item requirement just so ppl were trying the upper tier stuff)?
Last edited by Aldersyde; 06-18-2012 at 02:19 PM.
Don't "need" 500 enhancing. 400+ should be fine.
Other day got,
Kill All, Jump 3
Kill Sepecific, Jump 3
Kill All, Jump 2
Kill Leader, Jump 4 (the Pyscflayer that dispells all your buffs)
Kill All, Jump 3
Code Lamp, Jump 3 (WAY far away from the runic portal)
Not joking, 7~8 jumps of nothing but 2~4, mostly 3's and mostly "Kill All". 15m left and was on floor 45. Got some decent jumps then landed on floor 60 ... yeah. Kill boss, already knew the run was hosed and wanted to see how high we could go, got to 87 after four really nice jumps.
So yeah, "skill" has nearly zero to do with this event. It's 90% "luck" in that you get a good floor jump and don't get screwed on objectives (kill leader, no WS). Not joking, other day got the bomber rat and "no WS", kept running away and there was nothing we could do about it. The 90% luck can be somewhat mitigated with secret ninja techniques, the more you use the more luck you can mitigate. No secret ninja techniques means your basing your runs entirely on luck.
SE could of created a goblin standing outside Nyzule Isle. Talk to him and rolls a number, need a group of 6 players and it takes everyone's tag. 1~95 gets you nothing, 96~100 gets you a piece of Floor 100 gear. This would have the same result as the current system, except secret ninja techniques couldn't be used to change the numbers he rolled.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
I'm not sure exactly how to mathematically address it, but considering you need to choose to advance ??? floors something like 18-20 times per run, floor jump distance actually plays a fairly minor role. By the time you reach floor 100, you have a sample size of about 18 jumps. Because your sample size is fairly high, your odds of seeing a number of floors/jump/run far from the average is fairly low.
For instance, your run ended on floor 87. Based on your own account and a little inference, it seems you jumped ~14-16 times and ended up on floor 87.
87/14 = 6.2 floors per jump
87/16 = 5.4
(9+2)/11 = 5.5 floors/jump average for an even distribution
So, despite your bad luck on the first few floors, you ended up seeing a number of floors that was near the expected average for your number of jumps. You need to clear the floors faster to increase your win rate.
Gee no way. We hit I think it was 83 on 16 floor jumps last night. Was kinda sad. Got 96 too, but once again, a shit floor and we probably could have seen the boss floor if there wasn't an enemy leader 2 minutes away in some random corner going through a maze. But you know what, our group doesn't care, because we can win.
Too many "kill all" floors and other time wasters. What you've (and others) have been dodging is that Nyzule Isle is fairly large, you can't kill everything in 30s or less. Takes too damn long to run from one spot to another, thus the secret ninja techniques come into play. Especially when you take into account killing wyverns who dispell three buffs, including haste / body boost / berserk / ect. Or that NM we had to fight three times that zaps all your buffs including food (embrava being immune). They just exist to suck time out of your run, not to mention having to fight the floor 60 boss.
Assuming 5min total for killing boss / loby time and zoning up timing your looking at a total of 1500 seconds to clear floors, 18 jumps is 83.3 seconds per floor, 20 jumps is 75 seconds per floor. That's not going to happen unless you get very lucky. If you get to 100 in 15 jumps then your talking 100s per floor which is a bit more manageable for a good group.
So like I said, 90% luck. That 90% can be reduced / managed using secret ninja techniques.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
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