If we could encourage exp outside of abyssea, I think it would help the player economy and open the world up a bit more. I know some people are already cringing reading this, or thinking it's impossible, but I think I have a way of doing this without this turning into a "NERF ABYSSEA" thread.
After seeing how much Campaign participation has increased since the addition of Voiddust as an AN purchasable item, I believe it can be done with CP and IS.
Suggestion:
Make extra Assault Tags purchasable by using Imperial Standing. The price could very by Assault Rank.
Why?:
Neo-Nyzul has been a massive flop because without third party tools and skype, it's, for all intents and purposes, impossible to reach floor 100.
The system in place to obtain level 100 gear from 25 floor 80 kills could be a valid fix, but there's one glaring problem: Without said tools, floor 80 itself is a real test for most groups these days, and spending 25+ days AT LEAST to obtain one piece of gear, out of five, is very off-putting to your casual gamer (the main target of the original nyzul).
If people had a way to get more than one run per day in nyzul, the event just could become more successful.
This suggestion also helps with another problem: Too few tags, and too many uses for them. With each tag you have to decide whether it's going towards Assault Ranks, Nyzul Floor Climb, Tokens from Nyzul, Neo-Nyzul, or Salvage (with a Salvage revamp in the future). With more tags, these events could be done more often, while encouraging players to play more.
Suggestion:
Add To objects purchasable with Conquest Points. New methods of gaining older Abjurations. For example Rank10 with a nation and said nation controlling Behemoth's Dominion, if you have the title "Behemoth Dethroner", you can purchase Abjurations from King Behemoth's treasure pool.
Why?:
It encourages people to play more, but gives them an option to obtain drops from monsters they've proven they can fell. This could apply to VW tickets as well. Rank 10, own Qifim, have "Pil Unfrocker" title, you can purchase tickets. I'm pretty sure the steep requirements for Rank 10 conquest purchases would keep this system from causing to many people to outright stop doing VW.
Also, I'd like to point out some events that aren't used very often, if at all, that could easily be revamped and made into new endgame types of events.
Garrison: Most people have never even done this event. Simply remove the level caps, raise the level of the monsters, and add new loot. For some of the equipment, if you'd just remove the "Garrison:" tag, it could be some of the best gear in the game (Refresh Earring, Variable Ring, Protean Ring). If you don't want to cut off low level players, consider making higher tiers and/or adding a new one to defend Tavnazia or Movalpolas.
Expeditionary Force: I haven't met a single other person who's actually done this event. You could remove the level caps, increase mob levels, and add loot. Seriously, you could probably pretend it's a completely new event and almost no one would notice. If done in conjunction with adding new loot to nations conquest points based off of title and region, it could become a popular event.
I've personally thought that having quests where you go out and obtain a title and then return to an NPC for the Rare/EX armor would solve a lot of problems with this game, even if you have to jump through hoops to get the item of the npc after obtaining the title. It guarantees you'll get rare drops. It cuts down direct player competition, and it stops people from monopolizing NMs even after they've obtained the drops just so they can force others to buy Rare/EX drops from them (Like with old HNM world spawns like fafnir and his precious ridill).
I know my suggestions may require a lot of work on the dev's part, but you could at very least make additional Assault Tags purchasable for 3000-5000 IS. Or am I the only person that thinks these are good ideas?