Results 1 to 10 of 120

Thread: Dispel II

Dev. Posts

Hybrid View

  1. #1
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Muras View Post
    I don't play RDM, but I'm still a fan of the job, so I got a few things to say...



    Invert would be a neat spell, but I think we'd get some weird effects. Like, Berserk turning into Defender, and Defender turning into Berserk. I'd imagine Inverting Protect would just inflict Defence Down though... Or they could add new detrimental effects that don't co-exist with Pro/Shell. But then, you know, they'd get ideas like adding mobs that cast stuff like Shatterga and Meltga or something, overwriting Pro/Shell and giving players Shatter and Melt statuses (Defence Down/Magic Damage Taken+). Heh, you know this dev team would do it. But I digress.

    Actually, there ya go, give RDM Shatter and Melt. They need more unique enfeebs that other jobs don't have.
    I would see them kind of distinguishing things like Attack Bonus from Protect, Berserk, etc. Berserk/Defender don't overwrite each other, Def down coexists with shell etc.

    But you Can't have STR+ and STR-
    MDEF+ and MDEF-
    DEF+ and DEF-
    Haste and Slow etc.
    (2)

  2. #2
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Asymptotic View Post
    I would see them kind of distinguishing things like Attack Bonus from Protect, Berserk, etc. Berserk/Defender don't overwrite each other, Def down coexists with shell etc.

    But you Can't have STR+ and STR-
    MDEF+ and MDEF-
    DEF+ and DEF-
    Haste and Slow etc.
    I know. I even said I knew this, although it was implied. That's why I suggested they perhaps add new debuffs that don't co-exist with Protect and Shell, as it'd allow for more powerful combinations with other jobs (Like RDM inflicts anti-Shell or whatever you wanna call it while BLU inflicts M.DEF Down with Acrid Stream. Or in the unlikely chance that SE gives DRK Absorb-MDEF, from a DRK as well).

    EDIT: For what it's worth, I honestly can't see them adding something like Invert since it'd be a pain to add. I'm not a master at computer programming, but I'm pretty sure they'd have to code what would happen to every single individual buff in the game if the spell goes off and either invent new debuffs for stuff like Protect or completely ignore said buffs and make the spell less useful. It's certainly an interesting concept but I'd say we're likely to make more progress on other ideas.
    (2)
    Last edited by Muras; 06-05-2012 at 03:26 PM.

  3. #3
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Muras View Post
    I know. I even said I knew this, although it was implied. That's why I suggested they perhaps add new debuffs that don't co-exist with Protect and Shell, as it'd allow for more powerful combinations with other jobs (Like RDM inflicts anti-Shell or whatever you wanna call it while BLU inflicts M.DEF Down with Acrid Stream. Or in the unlikely chance that SE gives DRK Absorb-MDEF, from a DRK as well).
    Debrave and Defaith?
    Shatter and Melt/Spoil?
    Ruin?

    There are plenty of ideas, the problem is how simple/complicated it gets to impliment. Not that "complicated" actually means anything. In terms of threads suggesting RDM improvement, assume that "complicated" means "contradicts the impossible mold created for the job."
    (3)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.