Not so much, I would rather go with the question we are asked via SE rather than original topic, but yeah, either way it is and it isn't :x
Agreed, and actually I don't see it as a minor detail, SCH is actually the only job that can cast a light black magic in the game. Which is what Ultima is, so it does make sense, however, RDM is also very lacking in the department of magic damage imo. Ultima would be like a light version of Impact, T5 Light Nuke Damage, which would be good and powerful, but it should cost a high amount as Impact did. Its enfeebling power could be something like a Bio+Dia effect since they do not stack. Now like Impact, which has its high MP cost of 666, I think RDM should have Ultima at 500MP, with a high cast time (Fast Cast can make it faster but due to RDM's high fast cast, to much would make this unbalanced) and a high recast time (Again, because of Fast Cast balancing.)Between BLM and SCH, I just feel SCH makes more sense. SCH could really use at least one AoE elemental spell, while BLM has countless AoEs. If Ultima really does turn out to be light elemental, it wouldn't be too weird for SCH to receive it since it already has another light elemental in the form of Luminohelix (A minor detail, I know, but it's still true).
Honestly I always have thought RDM should get Impact as its own spell, which is why I'm saying Ultima should be similar, it is enfeebling, and magic damage, and would let us have some magic power we have never actually been able to use. It also plays to RDM's style, its many styles in 1, RDM is WHM+BLM+WAR, and Impact/Ultima would be Enfeebling+Elemental+Dark/Divine magics, simply my take on it.
Note:Okipuit not Camate, just sayin.
While I completely agree RDM does need a melee boost, I will also give SE credit where it is due. We have in fact got alot of things for meleeing. Temper is a great addition, if it were made to target others it would not help us melee, it would let us help the other DDs melee while we get laughed at for trying. I also understand they have been lacking in giving us rounded gear, meaning good gear for all spots, especially CDC gear. However, look at this set here, it shows just how much we do have for melee, we can do it. Lv90~99 gear has been amazing for meleeing RDMs, but the fact is we also have the greatest flaw with this. Much of this gear that stands out is from VW, which we all know how drops are for that! But I do agree, we do need more and some traits would be nice, I just wanted to point out there has been massive improvements in my opinion over our past. And CDC is easily lacking in gear, for the best set I could put together when I tried is here where there is only 1 piece we have actually gotten for this in my set, since lv90. I would like to think Gain-DEX helps balance this, however I also think it is unfair RDM has been given so little gear since 90 to help our most deadly of WSs.


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