I don't play RDM, but I'm still a fan of the job, so I got a few things to say...
Invert would be a neat spell, but I think we'd get some weird effects. Like, Berserk turning into Defender, and Defender turning into Berserk. I'd imagine Inverting Protect would just inflict Defence Down though... Or they could add new detrimental effects that don't co-exist with Pro/Shell. But then, you know, they'd get ideas like adding mobs that cast stuff like Shatterga and Meltga or something, overwriting Pro/Shell and giving players Shatter and Melt statuses (Defence Down/Magic Damage Taken+). Heh, you know this dev team would do it. But I digress.
Actually, there ya go, give RDM Shatter and Melt. They need more unique enfeebs that other jobs don't have.
I think this should be added. Not just because of the Afflatus Misery thing either, but DRK has something similar: Under Nether Void (Also a 5 minute timer) Absorb-Attri absorbs 2 buffs. Heck, since the RDM doesn't gain any buffs either, maybe make it Dispel 3 even.
Getting a little off topic but...
I would like Ultima to be added for sure, as I see it as a more iconic FF spell than Meteor. And while my opinion is a little biased due to the fact that I have Lv99 SCH, I feel Ultima should go to SCH. My reasons are since Ultima has always been a Black Magic spell in the FF universe, that leaves it to BLM SCH and RDM. I don't feel RDM should have it for the same reasons DRK definitely wouldn't have it; Super powerful nukes aren't meant for those jobs.
Between BLM and SCH, I just feel SCH makes more sense. SCH could really use at least one AoE elemental spell, while BLM has countless AoEs. If Ultima really does turn out to be light elemental, it wouldn't be too weird for SCH to receive it since it already has another light elemental in the form of Luminohelix (A minor detail, I know, but it's still true).
Finally though, I wouldn't want to see Ultima do as much damage as Meteor... I think it should be weaker (At least Thundaga III strength), but perhaps inflict a moderate Dia effect on the mobs it hits to go along with the DoT image SCH has. I think this also adds some risk to using the spell as you couldn't sleep the mobs after casting it, encouraging more strategic use of it. Put it on a 3 minute timer, whatever. It'll just be nice to have on SCH for the times that need a AoE nuke.


Reply With Quote