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Thread: Dispel II

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  1. #11
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    I don't play RDM, but I'm still a fan of the job, so I got a few things to say...

    Quote Originally Posted by Asymptotic View Post
    Dispel II Removes one beneficial magic effect from the enemy and may inflict the opposite effect.

    Dispel II vs. Attack Boost ---> Attack Down, etc.
    Dispel II vs. Protect ---> No opposite effect, no negative status inflicted.
    Invert would be a neat spell, but I think we'd get some weird effects. Like, Berserk turning into Defender, and Defender turning into Berserk. I'd imagine Inverting Protect would just inflict Defence Down though... Or they could add new detrimental effects that don't co-exist with Pro/Shell. But then, you know, they'd get ideas like adding mobs that cast stuff like Shatterga and Meltga or something, overwriting Pro/Shell and giving players Shatter and Melt statuses (Defence Down/Magic Damage Taken+). Heh, you know this dev team would do it. But I digress.

    Actually, there ya go, give RDM Shatter and Melt. They need more unique enfeebs that other jobs don't have.

    Quote Originally Posted by pancakesandsx View Post
    Okipuit - how does the dev team feel about giving dispel 1 the ability to remove multiple buffs under saboteur, sort of like how esuna can remove multiple debuffs under misery. Since Sab has a 5 minute recast I don't think a multi-dispel would be too powerful.
    I think this should be added. Not just because of the Afflatus Misery thing either, but DRK has something similar: Under Nether Void (Also a 5 minute timer) Absorb-Attri absorbs 2 buffs. Heck, since the RDM doesn't gain any buffs either, maybe make it Dispel 3 even.

    Quote Originally Posted by Vortex View Post
    Ultima, Light based spell. which jobs gets? that is the open debate.

    Edit: We have a spell that very strong in every element catagory except light as far as pure magic casting goes (not pet commands, smn etc) i think this would fit nicely. and altho holy 2 and banish CAN be strong with whm if used properly, they are healers, and most won't focus on pure magic damage or even have time for it.
    Getting a little off topic but...

    I would like Ultima to be added for sure, as I see it as a more iconic FF spell than Meteor. And while my opinion is a little biased due to the fact that I have Lv99 SCH, I feel Ultima should go to SCH. My reasons are since Ultima has always been a Black Magic spell in the FF universe, that leaves it to BLM SCH and RDM. I don't feel RDM should have it for the same reasons DRK definitely wouldn't have it; Super powerful nukes aren't meant for those jobs.

    Between BLM and SCH, I just feel SCH makes more sense. SCH could really use at least one AoE elemental spell, while BLM has countless AoEs. If Ultima really does turn out to be light elemental, it wouldn't be too weird for SCH to receive it since it already has another light elemental in the form of Luminohelix (A minor detail, I know, but it's still true).

    Finally though, I wouldn't want to see Ultima do as much damage as Meteor... I think it should be weaker (At least Thundaga III strength), but perhaps inflict a moderate Dia effect on the mobs it hits to go along with the DoT image SCH has. I think this also adds some risk to using the spell as you couldn't sleep the mobs after casting it, encouraging more strategic use of it. Put it on a 3 minute timer, whatever. It'll just be nice to have on SCH for the times that need a AoE nuke.
    (3)
    Last edited by Muras; 06-05-2012 at 01:29 PM.