And making a mob have the power to remove 10~15+ buffs from a RDM isn't overpowered I take it? Your right, maybe it would be to easy, but hard to make a spell grow without being worthless growth. Make it 200/enfeebling magic and you end up with only 2 possible, this seems to low to be worth it because it might as well only be 2 to start with, how many things outside of NMs and beastmen really even get 2 buffs? No, you need more than 2 as well to show it improves enough to be worth improvement over time, ending at 4 seemed about the only way to work well, unless you want it 175/Enfeebling, at which point it might be able to hit 3 with nice gear. Not sure, all depends how you see it. I still think it might rise to slow for people to care and end up just being another spell we don't use, something that we don't need...
As for a kill spell, idk, I think RDM does need a power boost in nukes seeing as we are completely worthless in that department, I mean I am nicely geared on MAB and Impact still only does about 50% of a mobs life in abyssea, a T4 is only about 3/8ths of a mobs life, and half after Impact due to lowered INT. Obviously not on the same scale but still more than we have now, enfeebling is our calling and thus we should have power for it, not be where everyone else is with it.
Last edited by Demon6324236; 06-03-2012 at 01:27 AM.
Nah, DRK can already remove multiples stat effects at once every time Nether Void is up with ABS-Attribute, so precedent is already set there. Not forgetting SMN with Fenrir or a prepared BLU being able to repeatedly dispel rotating between its 3 dispel types at times.
The game has been piss-easy forever, way before folks were using Abyssea as a scapegoat for FFXI's ills. Its past time for SE to step up its game, and moves like the one you quoted and the OP forwarded would be a great place to start.
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