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Thread: Dispel II

  1. #81
    Player Jerbob's Avatar
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    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    To comment on Esuna, the absurd number of hoops you have to jump through before that spell will remove anything worthwhile makes it of limited use at the best of times. Being positioned next to party members (which wastes vital seconds running in during fights that matter), having the appropriate JA activated, being afflicted with the appropriate status effects yourself (which you may well resist anyway with the appropriate barspells, and may involve debilitating silence/amnesia/paralysis/addle etc)...

    Of course I am not saying that RDM shouldn't have something similar, but it does demonstrate the sort of hoops that SE will put RDM through for removing multiple effects in the name of balance. Something inane like "Dispel II will remove multiple effects under Saboteur if the Red Mage is currently under the effect of the appropriate bar-status and bar-element spells matching the effects to be removed" would not surprise me.

    I really like Llana's list of spell candidates, though I think they should remain RDM exclusive. WHM, and SCH in particular, don't need any (more) enfeebling spells, in my opinion. There was a nice suggestion a while ago for an enfeebling spell that added a static "waiting period" to the use of any mob TP moves that might also fit nicely.
    (6)

  2. #82
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    Hmm~ a TP version of Addle wouldn't be bad, longer times to use it = easier stun, which could help alot on NMs like Morta with annoying TPs such as Full Bloom.

    Also, we could get a spell I always liked in the past, Libra(Scan) which tells us the Attack, Defense, Resistances, blah blah blah, basically tells you what your up against. Libra is a SCH JA for Enmity already, so we could have a RDM spell and name it the other common name, Scan. Long cast time because you have to analyze the mob, but after, you get a list of much its info. This would also be a way to tell HP amounts on NMs that hide it, which you would not get a constant display, but rather you would be able to recast it again for more info, or updated info. I will however admit this may make more sense for SCH, but it is still an idea.
    (1)

  3. #83
    Player Jerbob's Avatar
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    Jeral
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    Phoenix
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    I was actually thinking more in terms of adding a delay in between the monster deciding it has "enough TP" and actually using the move, although a "TP addle" as you say would be fun too and have a similar effect. It'd be a very desirable effect for monsters that like to spam moves in quick succession.
    (2)

  4. #84
    Player Asymptotic's Avatar
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    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Then it's relevance is none in this conversation.
    Congratulations for being able to read or something?
    (2)

  5. #85
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    Something that increases the cost of TP moves would be neat. So instead of a mob being able to TP at 100%, the spell or ability would inflict the target with an enfeeble that would not allow it to use TP unless it's at 200-300%(but the power of the move would be restricted as if it only had 100% TP). Kind of like a negative TP bonus mixed with Addle mixed with inhibit TP. So instead of a Chariot using Discharge every 100% TP, it would need 200 or 300% TP to execute it.
    (1)

  6. #86
    Player Llana_Virren's Avatar
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    Apr 2012
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    Okinawa, Japan!!
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    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    --Hinder: Impose a TP-penalty to target's special attacks. Cost: 56MP. (RDM)
    "RDM casts Hinder."
    "AnnoyingMob receives the effect of Hinderance."
    "AnnoyingMOb uses StupidlyNamedAttack.
    ~target recieves a noticeably lesser amount of damage~
    "AnnoyingMob's hinderence effect wears off."

    --Refrain: Restrict target from using special attacks. Cost: 102MP. (RDM)
    "RDM casts Refrain."
    "AnnoyingMob is refrained from using special attacks!"
    "AnnoyingMob's refrain effect wears off."

    --Restrain: Limit target's area of effect attacks to only strike the active target. Cost:105MP. (RDM)
    "RDM casts Restrain."
    "AnnoyingMob's attacks are limited to a single target!"
    "AnnoyingMob casts Firaga III."
    ~Only one target is affected by said spell~
    "AnnoyingMob's restrainment effect wears off."

    --Inhibit*: Restrict target from recieving a beneficial status gained through magic or ability. Spell effect wears after 1 status is blocked. Cost: 100MP. (RDM)
    "RDM casts Inhibit."
    "AnnoyingMob is Inhibited."
    "AnnoyingMob uses SuperAnnoyingMove."
    "AnnoyingMob's Haste effect was denied!"
    "AnnoyingMob's Inhibit effect wears off."

    *for moves or spells that grant multiple beneficial statuses, only one status will be denied.

    --Inhibit II. Restricts target from recieving up to 3 beneficial statuses gained through magic or ability. Spell effect wears after a status is blocked. Cost:180MP.
    "RDM casts Inhibit II."
    "AnnoyingMob is Inhibited."
    "AnnoyingMob uses SuperAnnoyingHowl."
    "AnnoyingMob's STR bonus was denied!"
    "AnnoyingMob's VIT bonus was denied!"
    "AnnoyingMob's DEX bonus was denied!"
    ~AnnoyingMob's AGI is increased~ (not shown)
    ~AnnoyingMob's MND is increased~ (not shown)
    ~AnnoyingMob's INT is increased~ (not shown)
    ~AnnoyingMob's CHR is increased~ (not shown)
    "AnnoyingMob's Inhibit effect wears off."
    (9)
    Last edited by Llana_Virren; 06-08-2012 at 03:15 PM. Reason: Added what spell effects would look like in a game log.


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  7. #87
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    Quote Originally Posted by Llana_Virren View Post
    --Hinder: Impose a TP-penalty to target's special attacks. Cost: 56MP. (RDM)
    "RDM casts Hinder."
    "AnnoyingMob receives the effect of Hinderance."
    "AnnoyingMOb uses StupidlyNamedAttack.
    ~target recieves a noticeably lesser amount of damage~
    "AnnoyingMob's hinderence effect wears off."

    --Refrain: Restrict target from using special attacks. Cost: 102MP. (RDM)
    "RDM casts Refrain."
    "AnnoyingMob is refrained from using special attacks!"
    "AnnoyingMob's refrain effect wears off."

    --Restrain: Limit target's area of effect attacks to only strike the active target. Cost:105MP. (RDM)
    "RDM casts Restrain."
    "AnnoyingMob's attacks are limited to a single target!"
    "AnnoyingMob casts Firaga III."
    ~Only one target is affected by said spell~
    "AnnoyingMob's restrainment effect wears off."

    --Inhibit*: Restrict target from recieving a beneficial status gained through magic or ability. Spell effect wears after 1 status is blocked. Cost: 100MP. (RDM)
    "RDM casts Inhibit."
    "AnnoyingMob is Inhibited."
    "AnnoyingMob uses SuperAnnoyingMove."
    "AnnoyingMob's Haste effect was denied!"
    "AnnoyingMob's Inhibit effect wears off."

    *for moves or spells that grant multiple beneficial statuses, only one status will be denied.

    --Inhibit II. Restricts target from recieving up to 3 beneficial statuses gained through magic or ability. Spell effect wears after a status is blocked. Cost:180MP.
    "RDM casts Inhibit II."
    "AnnoyingMob is Inhibited."
    "AnnoyingMob uses SuperAnnoyingHowl."
    "AnnoyingMob's STR bonus was denied!"
    "AnnoyingMob's VIT bonus was denied!"
    "AnnoyingMob's DEX bonus was denied!"
    ~AnnoyingMob's AGI is increased~ (not shown)
    ~AnnoyingMob's MND is increased~ (not shown)
    ~AnnoyingMob's INT is increased~ (not shown)
    ~AnnoyingMob's CHR is increased~ (not shown)
    "AnnoyingMob's Inhibit effect wears off."
    All sounds good other than Refrain=Amnesia and might as well be named as such lol.
    (0)

  8. #88
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    Amnesia could work but make it so it only lasts until the next TP move with a 60 second recast. So instead of it blocking all TP moves for like 2-3min like mob version, make it only block one TP move(then it reduces the mob's TP to 0 and the amnesia effect wears off.) Can quickly build resistance to prevent chainspell shenanigans.
    (2)

  9. #89
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    Quote Originally Posted by Llana_Virren View Post
    --Restrain: Limit target's area of effect attacks to only strike the active target. Cost:105MP. (RDM)
    "RDM casts Restrain."
    "AnnoyingMob's attacks are limited to a single target!"
    "AnnoyingMob casts Firaga III."
    ~Only one target is affected by said spell~
    "AnnoyingMob's restrainment effect wears off."
    This might need a lil adjusting now that I think of it, Harpys, Ironclads, and Hahava's race(don't feel like looking it up, to tired) attack with normal attacks as AoEs from what I know, so it would need to be TPs & Magic only otherwise you would blow this on their 1st melee attack and it would be wasted ><;
    (0)

  10. #90
    Player Daniel_Hatcher's Avatar
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Demon6324236 View Post
    This might need a lil adjusting now that I think of it, Harpys, Ironclads, and Hahava's race(don't feel like looking it up, to tired) attack with normal attacks as AoEs from what I know, so it would need to be TPs & Magic only otherwise you would blow this on their 1st melee attack and it would be wasted ><;
    Problem with them is all their melee hits count as TP's as well, so it may just end up said families it's worthless on, it working on the majority is still an increase to how or enfeebling is currently.
    (0)

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