Last edited by Daniel_Hatcher; 06-06-2012 at 02:32 AM.
Ewww out of all suggestions made how to enhance RDM the Devs react on Dispel II........ what the h... is the reason for devs to think about Dispel 2 when they already think "letting mutiple buffs be dispeled would be too powerfull" (LOL)? They could have just ignored it like any other suggestion to RDM. Its a new RDM-trolling again "Oh you want a new spell? hmm dispel II yea np we just keep it like the 1st, add nothing new to it (or add something totally pointless) and let us be praised by community for our hard work like our great idea of adding gravity II"
Only thing DEVs come up with all the time is their reducing enfeebling magic resistance.. which is no buff for RDM, which is a buff for any mage job useing enfeebling magic. And the only thing they react on is dispel II? (which i see at all totally pointless, dispel 1 is enough, if you want to dispel 2 buffs wait 2 secs and recast it....................) the mentioned idea i liked about dispel II is to stick the opposite debuff on it. But we all know this wont happen.
Whats funny/sad is they think its specifically helping RDM it seems from their response to changing our merits while everyones timer was reduced and new effects added. Everyone gets better JAs, we get same old merits as ever, which still suckbut in return, enfeebling magic will be able to actually land... But wait :O that means, it helps every single mage out there!
How do people know how to make video games, MMOs at that, and yet they don't understand, every job can enfeeble the same things we can, we just do slightly better at it than everyone else, as if it matters...
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RDM doesn't need dispel 2, it needs a fundamental redesign to maintain any relevance to anything.
RDM can use swords and slash stuff. SCH can't do that.
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