Honestly a Bad Breath type of spell would be nice to have, and it could also potentially add some of the enfeebling we do not get. The fact it does damage also makes it more effective as well. As an offset to RDM's Fast Cast I was thinking a spell of such nature should have a casting time of say... 20 seconds, natural FC alone would bring it down 14(Impact's cast time) with RDM AF1 Hat & AF2 Body, it would be 10, capped Fast Cast (Of which I have not been able to determine how you can actually hit via Fast Cast gear alone using AH.com...) it would be 4 seconds. The recast should be 10 minutes, again, Fast Cast can lower this to 5 minutes, however, that would mean lowering the potency of it. To ask for a spell that causes many enfeeblings and damage is already going to be asking alot of SE I think, so a long recast and potentially long cast timer seems fair.
The spell should be enfeebling if possible, for the fact it is where our highest skill lies, to give us our most potent spell as an elemental or dark attributed spell when our skills suffer, would be... disappointing. However I'm not sure how things are with magic, they have told us it is impossible to make a spell target your alliance members but not everyone outside of your party for how they have the game built. So I would hope, it could go off of our enfeebling magic. AoE is as good as it is bad, it would be nice, but we have seen much of the past where RDM has been told no to AoE effects, both enhancing and enfeebling, shown by Accession & Poisonga. Also with the potency of this spell it could make it unbalanced if it were to hit to many targets in one cast. Dark damage isn't a bad idea, but we have powerful dark based forms of damage, where as light doesn't really, also dark is heavy resisted by certain kinds of mobs, where as I don't know that light is actually resisted by much at all. This is as much a good thing as it is a bad thing, mobs resistant to it is more balanced.
The MP cost should be about 500 in my opinion, enough it does not kill a RDMs MP supply to cast it, the 666 of Impact made sense, it was for many jobs, but outside of items or buffs, my RDM has only 758MP in my melee gear, 849 in enfeebling magic gear. Meteor does cost alot, and takes many to be useful, BLMs have more MP, the 418MP for Meteor still makes a sizable dent, and so I think our "Grand Cross" would be ok to cost more, since we only need one person and our MP pool is smaller.
This is my ideas on balancing it, and how it should work. :x
		
		

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