when dispell II removes an effect, that effect can not be re applied for 60-120 seconds. give it a 30 second recast.
when dispell II removes an effect, that effect can not be re applied for 60-120 seconds. give it a 30 second recast.
Dispel II Removes one beneficial magic effect from the enemy and may inflict the opposite effect.
Dispel II vs. Attack Boost ---> Attack Down, etc.
Dispel II vs. Protect ---> No opposite effect, no negative status inflicted.
Okipuit - how does the dev team feel about giving dispel 1 the ability to remove multiple buffs under saboteur, sort of like how esuna can remove multiple debuffs under misery. Since Sab has a 5 minute recast I don't think a multi-dispel would be too powerful.
The whole point of Dispel II was to remove multiple status enhancements. It doesn't come across as overpowered to me because it's really just a convenience for RDM. Giving RDM some kind of specialty in terms of debuffing a target would be nice but as of now we have not one single debuff that is unique to our job. WHM has Addle. Gravity II is a joke because everyone /RDM can use Gravity I which is just as good as Gravity 2 for its intended effect(weight) and the fact that most things are immune to it doesn't help. We can't really cast enhancing spells on others and our self enhancing spells go wasted on our lousy damage dealing skills(low skill levels, no traits or decent gear for us to melee with). Did you know RDM's best body for Chant du Cygne at 99 is a level 70ish body piece from ZNMs?
It's hard to think of new enfeebles for RDM without the developers considering it 'over powered'. For starters how about
Mystify
Level 92
Lowers target's Magic Defense.
Attenuate
Level 96
Lower target's Critical Hit evasion.
Virtus
Level 98
Boosts Attack.
Also while we're on the topic of RDM and have your attention Camate, a while back when the RDM community asked about granting us Fencer(since RDMs are Fencers yet BRD and BST have the trait) the development team responded that instead of giving RDM the trait, they would instead like to expand upon RDM's melee capabilities including Fencer by giving them gear with Fencer on it. There isn't even one.
Last edited by Ophannus; 06-05-2012 at 12:40 PM.
Last edited by Kyte; 06-05-2012 at 01:43 PM.
Not so much, I would rather go with the question we are asked via SE rather than original topic, but yeah, either way it is and it isn't :x
Agreed, and actually I don't see it as a minor detail, SCH is actually the only job that can cast a light black magic in the game. Which is what Ultima is, so it does make sense, however, RDM is also very lacking in the department of magic damage imo. Ultima would be like a light version of Impact, T5 Light Nuke Damage, which would be good and powerful, but it should cost a high amount as Impact did. Its enfeebling power could be something like a Bio+Dia effect since they do not stack. Now like Impact, which has its high MP cost of 666, I think RDM should have Ultima at 500MP, with a high cast time (Fast Cast can make it faster but due to RDM's high fast cast, to much would make this unbalanced) and a high recast time (Again, because of Fast Cast balancing.)Between BLM and SCH, I just feel SCH makes more sense. SCH could really use at least one AoE elemental spell, while BLM has countless AoEs. If Ultima really does turn out to be light elemental, it wouldn't be too weird for SCH to receive it since it already has another light elemental in the form of Luminohelix (A minor detail, I know, but it's still true).
Honestly I always have thought RDM should get Impact as its own spell, which is why I'm saying Ultima should be similar, it is enfeebling, and magic damage, and would let us have some magic power we have never actually been able to use. It also plays to RDM's style, its many styles in 1, RDM is WHM+BLM+WAR, and Impact/Ultima would be Enfeebling+Elemental+Dark/Divine magics, simply my take on it.
Note:Okipuit not Camate, just sayin.
While I completely agree RDM does need a melee boost, I will also give SE credit where it is due. We have in fact got alot of things for meleeing. Temper is a great addition, if it were made to target others it would not help us melee, it would let us help the other DDs melee while we get laughed at for trying. I also understand they have been lacking in giving us rounded gear, meaning good gear for all spots, especially CDC gear. However, look at this set here, it shows just how much we do have for melee, we can do it. Lv90~99 gear has been amazing for meleeing RDMs, but the fact is we also have the greatest flaw with this. Much of this gear that stands out is from VW, which we all know how drops are for that! But I do agree, we do need more and some traits would be nice, I just wanted to point out there has been massive improvements in my opinion over our past. And CDC is easily lacking in gear, for the best set I could put together when I tried is here where there is only 1 piece we have actually gotten for this in my set, since lv90. I would like to think Gain-DEX helps balance this, however I also think it is unfair RDM has been given so little gear since 90 to help our most deadly of WSs.
Last edited by Demon6324236; 06-05-2012 at 02:12 PM.
RDM can't have Cure V because we're not "Healing Specialists" yet WHM gets their own proprietary healing spells and ability likes Afflatus. What proprietary, unique enfeebling spells does RDM have? Dispel? Nope. Gravity? Subbable. Gravity II? VERY lacklaster. RDM has no unique enfeebles as an Enfeebling Specialist, but WHM the Healing Specialist also happens to get most of our enfeebles as WHM/RDM(not to mention refresh and convert).
There is no point of a Dispel II if it will not remove two debuffs. Considering few enemies cast more than one buff in the first place and are strong enough as it is since the "cripple magic" doesn't work on it, it's hardly overpowered, or even unbalanced.
Tell the Dev's to actually research the meaning of the word, they like to throw it out while not knowing it.
- I wish you used universal reasoning, as it stands its: "Every job can have effects that we consider powerful, and do multiple thing, RDM however can get Gravity II and we'll troll more by continuing complete resistance to it."
- Saboteur could be used as reasoning to give it while retaining your warped view of balanced how about you do it so Saboteur,
- 1. Works on ALL enfeebles
- 2. Adds bonus' to it such as multiple debuff on Dispel.
EDIT: I swear I edited my other post, instead of multiple posting.
Last edited by Daniel_Hatcher; 06-05-2012 at 10:10 PM.
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