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Thread: Dispel II

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  1. #1
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Llana_Virren View Post
    We could have a job trait or ability similar to Divine Caress...
    DC raises resistance to an ailment when used with a -na spell....

    We could have an ability that inhibits the future application of a buff if restored after Dispelled. For example:

    AnnoyingNM uses TooFastForYuu.
    AnnoyingNM gains the effect of Haste.
    StillGimpedRDM uses Debilitator.
    StillGimpedRDM casts Dispel.
    AnnoyingNM's Haste effect disappears!**

    **For a short time after, if the mob reapplies said buff, it will either a) not work (be immediately worn off) or will be a less-potent version. This could be calculated in the same fashion as samba effects, which, once applied, remain on the mob for a period of time.

    One thing that I love about the ideas for RDM spells and abilities is that they are (usually) well thought out, balanced, and approved by the general community.

    One thing that I hate about the ideas for RDM spells in abilities is that the FFXI dev team doesn't give a damn.
    Or do and give the spell/ability to another job instead.
    (1)

  2. #2
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    Well since Enhancing Spells get bonuses from different tiers of Enhancing Magic skill, why can't Enfeebling since it's the inverse of Enhancing Magic? Make Poison's DoT scale with Enfeebling for example. At the very least, give us the option to dispel 2-3 buffs when we Dispel with Saboteur.
    (1)

  3. #3
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    I figured since RDM is the first job to learn a dispelling ability, we ought to be the first if anything to get a bonus or upgrade to dispel. That's usually the pattern for magic(similar for Regen/Cures/Protects and nukes)
    (1)

  4. #4
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Ophannus View Post
    I figured since RDM is the first job to learn a dispelling ability, we ought to be the first if anything to get a bonus or upgrade to dispel. That's usually the pattern for magic(similar for Regen/Cures/Protects and nukes)
    Tecnically SCH learns it at the same level, we also learn (also had it before WHM originally) Regen I at the same level as WHM but it never continued past tier I.
    (0)

  5. #5
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    Quote Originally Posted by Daniel_Hatcher View Post
    Tecnically SCH learns it at the same level, we also learn (also had it before WHM originally) Regen I at the same level as WHM but it never continued past tier I.
    Umm~ II*

    Either way I think regen was made that way because of our ability to make it last so long, could be seen as unbalanced. However at the same time I have to say Regen doesn't last very long at all when you look at it against other buffs, wouldn't mind seeing a Regen 3 someday...
    (1)

  6. #6
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    Umm~ II*

    Either way I think regen was made that way because of our ability to make it last so long, could be seen as unbalanced. However at the same time I have to say Regen doesn't last very long at all when you look at it against other buffs, wouldn't mind seeing a Regen 3 someday...
    I meant at the same level as WHM, when you consider the spell itself was given to RDM specifically along with Refresh originally. (at the beginning RDM was the DoT/HoT mage)

    I'm aware RDM gets Regen II, also as for Regen III, agreed! I don't see how while both WHM and SCH have higher tiers they couldn't lower Regen II and grant Regen III at the current level of Regen II.
    (0)
    Last edited by Daniel_Hatcher; 06-05-2012 at 06:44 AM.

  7. #7
    Community Rep Okipuit's Avatar
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    Hey guys,

    We let the development team know about your suggestion and inquiry about Dispel II. They mentioned that since Dispel's recast timer isn't considerably long, multiple buff removals may not be the best upgrade for the tier II version and from a balance perspective removing every effect from an enemy is a bit too powerful. To compare some other magic spells, Erase only removes one spell at a time, while Esuna requires Afflatus Misery to utilize its multiple debuff removal. Taking this example into consideration, what kind of effects would you like to see for Dispel II or perhaps a new magic spell?
    (5)

    Okipuit - Community Team

  8. #8
    Player Vortex's Avatar
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    Quote Originally Posted by Okipuit View Post
    Hey guys,

    We let the development team know about your suggestion and inquiry about Dispel II. They mentioned that since Dispel's recast timer isn't considerably long, multiple buff removals may not be the best upgrade for the tier II version and from a balance perspective removing every effect from an enemy is a bit too powerful. To compare some other magic spells, Erase only removes one spell at a time, while Esuna requires Afflatus Misery to utilize its multiple debuff removal. Taking this example into consideration, what kind of effects would you like to see for Dispel II or perhaps a new magic spell?

    Ultima, Light based spell. which jobs gets? that is the open debate.

    Edit: We have a spell that very strong in every element catagory except light as far as pure magic casting goes (not pet commands, smn etc) i think this would fit nicely. and altho holy 2 and banish CAN be strong with whm if used properly, they are healers, and most won't focus on pure magic damage or even have time for it.
    (2)
    Last edited by Vortex; 06-05-2012 at 10:39 AM.
    Quote Originally Posted by Soranika View Post
    Rajas ring is as outdated as Tamas ring at this point.
    -_-....

  9. #9
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    Quote Originally Posted by Vortex View Post
    Ultima, Light based spell. which jobs gets? that is the open debate.

    Edit: We have a spell that very strong in every element catagory except light as far as pure magic casting goes (not pet commands, smn etc) i think this would fit nicely. and altho holy 2 and banish CAN be strong with whm if used properly, they are healers, and most won't focus on pure magic damage or even have time for it.
    As much as I agree it would be on WHM probably. But it would be cool, maybe give us a use for Divine Magic again after all this time!
    (1)

  10. #10
    Player Economizer's Avatar
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    Thelaughingman
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    Valefor
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    Quote Originally Posted by Vortex View Post
    and altho holy 2 and banish CAN be strong with whm if used properly
    lolwut? Prove to me that a White Mage can constantly outdamage a Red Mage without busting out the melee. Having five more elements, a tier IV, better MP capabilities, and not having to charge gimpy spells definitely helps. Healing and support is always a risky role, since once you reach "good enough" you can just start focusing on doing other stuff, like nuking.

    -

    On Dispel II, perhaps it should be an elementaless dispel (much like Meteor has no element)? Or perhaps it should not only remove the effect, but puts an also makes it so the same effect can't be reapplied for some time? Or it could remove the effect, then put a severe stat-down effect much like Impact, but without the huge MP cost.

    Who knows? Maybe Dispel II isn't the right spell, but we'll see.
    (3)

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