Well since Enhancing Spells get bonuses from different tiers of Enhancing Magic skill, why can't Enfeebling since it's the inverse of Enhancing Magic? Make Poison's DoT scale with Enfeebling for example. At the very least, give us the option to dispel 2-3 buffs when we Dispel with Saboteur.
I figured since RDM is the first job to learn a dispelling ability, we ought to be the first if anything to get a bonus or upgrade to dispel. That's usually the pattern for magic(similar for Regen/Cures/Protects and nukes)
Umm~ II*
Either way I think regen was made that way because of our ability to make it last so long, could be seen as unbalanced. However at the same time I have to say Regen doesn't last very long at all when you look at it against other buffs, wouldn't mind seeing a Regen 3 someday...
I meant at the same level as WHM, when you consider the spell itself was given to RDM specifically along with Refresh originally. (at the beginning RDM was the DoT/HoT mage)
I'm aware RDM gets Regen II, also as for Regen III, agreed! I don't see how while both WHM and SCH have higher tiers they couldn't lower Regen II and grant Regen III at the current level of Regen II.
Last edited by Daniel_Hatcher; 06-05-2012 at 06:44 AM.
Hey guys,
We let the development team know about your suggestion and inquiry about Dispel II. They mentioned that since Dispel's recast timer isn't considerably long, multiple buff removals may not be the best upgrade for the tier II version and from a balance perspective removing every effect from an enemy is a bit too powerful. To compare some other magic spells, Erase only removes one spell at a time, while Esuna requires Afflatus Misery to utilize its multiple debuff removal. Taking this example into consideration, what kind of effects would you like to see for Dispel II or perhaps a new magic spell?
Ultima, Light based spell. which jobs gets? that is the open debate.
Edit: We have a spell that very strong in every element catagory except light as far as pure magic casting goes (not pet commands, smn etc) i think this would fit nicely. and altho holy 2 and banish CAN be strong with whm if used properly, they are healers, and most won't focus on pure magic damage or even have time for it.
lolwut? Prove to me that a White Mage can constantly outdamage a Red Mage without busting out the melee. Having five more elements, a tier IV, better MP capabilities, and not having to charge gimpy spells definitely helps. Healing and support is always a risky role, since once you reach "good enough" you can just start focusing on doing other stuff, like nuking.
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On Dispel II, perhaps it should be an elementaless dispel (much like Meteor has no element)? Or perhaps it should not only remove the effect, but puts an also makes it so the same effect can't be reapplied for some time? Or it could remove the effect, then put a severe stat-down effect much like Impact, but without the huge MP cost.
Who knows? Maybe Dispel II isn't the right spell, but we'll see.
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