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Thread: Dispel II

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  1. #1
    Player
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    Mar 2011
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    Quote Originally Posted by saevel View Post
    RDM should get Dispel II that removes multiple buffs, give WHM erase II to remove multiple debuffs.

    But .. we all know SE wont' listen to us.
    True, I mean they ruined enfeebling as a whole for the most part until now when they are finally going to... fix it, so they say.
    (2)

  2. #2
    Player Vortex's Avatar
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    Mar 2011
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    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by saevel View Post
    RDM should get Dispel II that removes multiple buffs, give WHM erase II to remove multiple debuffs.

    But .. we all know SE wont' listen to us.

    o_O it's called Sacrafice and esuna..they just require thinking to use.

    However Fenrir's dispel BP can remove 2 at once.. so i don't see why RDM can't get dispel II.
    (1)
    Quote Originally Posted by Soranika View Post
    Rajas ring is as outdated as Tamas ring at this point.
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  3. #3
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    Quote Originally Posted by Vortex View Post
    However Fenrir's dispel BP can remove 2 at once.. so i don't see why RDM can't get dispel II.
    As much as I would like to agree with this logic, I have never been able to cast hastega... same with blinkga(SCH or /SCH does allow this however) and stoneskinga(again, SCH or /SCH) Phalanxga(Stopping here...) I love the idea of giving us it, but SMN cant be a reason. We have had many things only SMN gets, and so its basically left out of my reasoning sadly. : /
    (0)

  4. #4
    Player
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    Aug 2011
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    Windurst
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    Agreed.









    .
    (2)
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  5. #5
    Player ShadowViper's Avatar
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    Aug 2011
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    Character
    Shadowviper
    World
    Asura
    Main Class
    RDM Lv 99
    Finally someone suggesting a truly useful spell for RDM.
    (0)

  6. #6
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    Character
    Alvian
    World
    Phoenix
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    MNK Lv 12
    Quote Originally Posted by ShadowViper View Post
    Finally someone suggesting a truly useful spell for RDM.
    This was suggested before as an effect of Dispel itself, the amount being removed based on enfeebling skill. Dispel II is good, but a waste of a "supposed" limited spell slot when they could just enhance Dispel, Same with the suggested Erase II, Stoneskin II etc...
    (0)

  7. #7
    Player Sarick's Avatar
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    Apr 2011
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    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    It'd be nice to have a dispel that's a dot effect one that last for 20-60 seconds after it hits.

    This type of spell would be unique auto dispelling once every game tic.
    (3)
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  8. #8
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    Quote Originally Posted by Sarick View Post
    It'd be nice to have a dispel that's a dot effect one that last for 20-60 seconds after it hits.

    This type of spell would be unique auto dispelling once every game tic.
    This would be kind of amazing. Something that steadily peels off the mob's buffs over time would be very handy. I would like to see this happen.
    (1)

  9. #9
    Player Sarick's Avatar
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    Apr 2011
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    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    This would be a good if used as an erase effect too.

    Dispella
    (2)
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  10. #10
    Player Llana_Virren's Avatar
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    Apr 2012
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    Okinawa, Japan!!
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    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by cidbahamut View Post
    This would be kind of amazing. Something that steadily peels off the mob's buffs over time would be very handy. I would like to see this happen.
    We could have a job trait or ability similar to Divine Caress...
    DC raises resistance to an ailment when used with a -na spell....

    We could have an ability that inhibits the future application of a buff if restored after Dispelled. For example:

    AnnoyingNM uses TooFastForYuu.
    AnnoyingNM gains the effect of Haste.
    StillGimpedRDM uses Debilitator.
    StillGimpedRDM casts Dispel.
    AnnoyingNM's Haste effect disappears!**

    **For a short time after, if the mob reapplies said buff, it will either a) not work (be immediately worn off) or will be a less-potent version. This could be calculated in the same fashion as samba effects, which, once applied, remain on the mob for a period of time.

    One thing that I love about the ideas for RDM spells and abilities is that they are (usually) well thought out, balanced, and approved by the general community.

    One thing that I hate about the ideas for RDM spells in abilities is that the FFXI dev team doesn't give a damn.
    (4)


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