As much as I would like to agree with this logic, I have never been able to cast hastega... same with blinkga(SCH or /SCH does allow this however) and stoneskinga(again, SCH or /SCH) Phalanxga(Stopping here...) I love the idea of giving us it, but SMN cant be a reason. We have had many things only SMN gets, and so its basically left out of my reasoning sadly. : /
			
			
			
			 
			
				Agreed.
.
Live, Laugh, LOVE.
Finally someone suggesting a truly useful spell for RDM.
			
			
			
			
				It'd be nice to have a dispel that's a dot effect one that last for 20-60 seconds after it hits.
This type of spell would be unique auto dispelling once every game tic.
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				This would be a good if used as an erase effect too.
Dispella
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				We could have a job trait or ability similar to Divine Caress...
DC raises resistance to an ailment when used with a -na spell....
We could have an ability that inhibits the future application of a buff if restored after Dispelled. For example:
AnnoyingNM uses TooFastForYuu.
AnnoyingNM gains the effect of Haste.
StillGimpedRDM uses Debilitator.
StillGimpedRDM casts Dispel.
AnnoyingNM's Haste effect disappears!**
**For a short time after, if the mob reapplies said buff, it will either a) not work (be immediately worn off) or will be a less-potent version. This could be calculated in the same fashion as samba effects, which, once applied, remain on the mob for a period of time.
One thing that I love about the ideas for RDM spells and abilities is that they are (usually) well thought out, balanced, and approved by the general community.
One thing that I hate about the ideas for RDM spells in abilities is that the FFXI dev team doesn't give a damn.
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