It'd be nice to have a dispel that's a dot effect one that last for 20-60 seconds after it hits.
This type of spell would be unique auto dispelling once every game tic.
It'd be nice to have a dispel that's a dot effect one that last for 20-60 seconds after it hits.
This type of spell would be unique auto dispelling once every game tic.
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This would be a good if used as an erase effect too.
Dispella
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We could have a job trait or ability similar to Divine Caress...
DC raises resistance to an ailment when used with a -na spell....
We could have an ability that inhibits the future application of a buff if restored after Dispelled. For example:
AnnoyingNM uses TooFastForYuu.
AnnoyingNM gains the effect of Haste.
StillGimpedRDM uses Debilitator.
StillGimpedRDM casts Dispel.
AnnoyingNM's Haste effect disappears!**
**For a short time after, if the mob reapplies said buff, it will either a) not work (be immediately worn off) or will be a less-potent version. This could be calculated in the same fashion as samba effects, which, once applied, remain on the mob for a period of time.
One thing that I love about the ideas for RDM spells and abilities is that they are (usually) well thought out, balanced, and approved by the general community.
One thing that I hate about the ideas for RDM spells in abilities is that the FFXI dev team doesn't give a damn.
And making a mob have the power to remove 10~15+ buffs from a RDM isn't overpowered I take it? Your right, maybe it would be to easy, but hard to make a spell grow without being worthless growth. Make it 200/enfeebling magic and you end up with only 2 possible, this seems to low to be worth it because it might as well only be 2 to start with, how many things outside of NMs and beastmen really even get 2 buffs? No, you need more than 2 as well to show it improves enough to be worth improvement over time, ending at 4 seemed about the only way to work well, unless you want it 175/Enfeebling, at which point it might be able to hit 3 with nice gear. Not sure, all depends how you see it. I still think it might rise to slow for people to care and end up just being another spell we don't use, something that we don't need...
As for a kill spell, idk, I think RDM does need a power boost in nukes seeing as we are completely worthless in that department, I mean I am nicely geared on MAB and Impact still only does about 50% of a mobs life in abyssea, a T4 is only about 3/8ths of a mobs life, and half after Impact due to lowered INT. Obviously not on the same scale but still more than we have now, enfeebling is our calling and thus we should have power for it, not be where everyone else is with it.
Last edited by Demon6324236; 06-03-2012 at 01:27 AM.
Well since Enhancing Spells get bonuses from different tiers of Enhancing Magic skill, why can't Enfeebling since it's the inverse of Enhancing Magic? Make Poison's DoT scale with Enfeebling for example. At the very least, give us the option to dispel 2-3 buffs when we Dispel with Saboteur.
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