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Thread: Dispel II

  1. #91
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    Quote Originally Posted by Daniel_Hatcher View Post
    Problem with them is all their melee hits count as TP's as well, so it may just end up said families it's worthless on, it working on the majority is still an increase to how or enfeebling is currently.
    Agreed, I wasn't thinking about them all counting as TPs, would be nice if there was a way around it, if not oh well, sadly its also another reason why paralyze has been massively reduced in usefulness even when it does land, spells are the only truly effected thing.
    (0)

  2. #92
    Player Llana_Virren's Avatar
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    Lakshmi
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    Quote Originally Posted by Demon6324236 View Post
    This might need a lil adjusting now that I think of it, Harpys, Ironclads, and Hahava's race(don't feel like looking it up, to tired) attack with normal attacks as AoEs from what I know, so it would need to be TPs & Magic only otherwise you would blow this on their 1st melee attack and it would be wasted ><;
    Well, SE wouldn't give it to us if it wasn't at least a "little" gimpy. :P
    (1)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  3. #93
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    If SE won't implement a workable amnesia/plague spell (none of the others are very effective on NMs) or variant of give Rdm Stun natively and call it a day.
    (1)

  4. #94
    Player hideka's Avatar
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    Hideka
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    Cerberus
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    SAM Lv 99
    when dispell II removes an effect, that effect can not be re applied for 60-120 seconds. give it a 30 second recast.
    (2)

  5. #95
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    Or they could give us the spells that have been in the .dats for 8 years:

    Wall
    Reflect
    Might
    Faith
    Toad
    Confuse
    Berserk
    Curse

    Instead of not adding spells to RDM because "the spell list is almost full", instead add existing spells that are unused. Even better: delete crappy spells from the spell .dat list i.e "Bar spell II's, Invisra/Sneakra/Deodorizga/Invisible II/Sneak II/Deodorize II and those Ignis/Aqua/Terra spells.
    (4)
    Last edited by Ophannus; 06-19-2012 at 09:35 AM.

  6. #96
    Player Daniel_Hatcher's Avatar
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    MNK Lv 12
    Quote Originally Posted by Ophannus View Post
    Or they could give us the spells that have been in the .dats for 8 years:

    Wall
    Reflect
    Might
    Faith
    Toad
    Confuse
    Berserk
    Curse

    Instead of not adding spells to RDM because "the spell list is almost full", instead add existing spells that are unused. Even better: delete crappy spells from the spell .dat list i.e "Bar spell II's, Invisra/Sneakra/Deodorizga/Invisible II/Sneak II/Deodorize II and those Ignis/Aqua/Terra spells.
    The thing is, if the list is full it's simple for them to fix. Kill their cutting off their nose to spite their face and just give RDM the AoE version of spells like the barspells, that grants 6 more spaces in itself for brand new spells.

    It's not as if it's OP or the single target spells are more powerful than the AoE versions like they claimed to originally aim for.
    (0)

  7. #97
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    I don't get why most of our enhancing spells are single target. To what benefit are self target spells if we're not a solo class. If we're in an alliance, surely we'll be getting bar-spells from the WHM. Just turn barspells into single cast
    (1)

  8. #98
    Player Merton9999's Avatar
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    Mordru
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    Quetzalcoatl
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    SCH Lv 99
    Quote Originally Posted by Ophannus View Post
    Or they could give us the spells that have been in the .dats for 8 years:

    Wall
    Reflect
    Might
    Faith
    Toad
    Confuse
    Berserk
    Curse

    Instead of not adding spells to RDM because "the spell list is almost full", instead add existing spells that are unused. Even better: delete crappy spells from the spell .dat list i.e "Bar spell II's, Invisra/Sneakra/Deodorizga/Invisible II/Sneak II/Deodorize II and those Ignis/Aqua/Terra spells.
    I've wanted these for RDM for years, ever since I saw them in the .dats. There was a rep post about adding Reflect not too long ago. That was encouraging. About as encouraging as five people on each server having Meteor three years after it was announced...

    Anyway, it's impossible for me to buy the overpowered argument on these. There are so many statistics that can be tweaked to make spells and abilities useful without being overpowered. Just bring back the guy who made Afflatus and Composure.

    I'm actually scared they will introduce these spells though. They'll be merit category 3 and you'll be able to make exactly two of them useful.
    (3)

  9. #99
    Player saevel's Avatar
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    Quote Originally Posted by Ophannus View Post
    I don't get why most of our enhancing spells are single target. To what benefit are self target spells if we're not a solo class. If we're in an alliance, surely we'll be getting bar-spells from the WHM. Just turn barspells into single cast
    RDM was never designed as a "buffing" job like BRD / WHM / COR. SE never intended it to be, nor ever plans on it becoming that. RDM was forced into that position due to all it's other abilities being lack luster and those buffs it does cast having zero potency boosting effect (Refresh / Haste). We could go into this huge dialogue on the history of RDM since 2003, but I think we've already been there and had that discussion. We asked SE point blank and their reply was "no". Then dumb a$$'s got the idea that they might trick SE into turning RDM into a buff b!tch by getting buffs to be cast-able on party / alliance members. SE's didn't even bother giving them a reply.

    Long story short, RDM will never ever EVER be a group buffing job, ever. You can cry, stamp your feet, moan and generally get a bad attitude, it won't help. If you want to buff people that badly then go talk to your moogle and change to WHM / BRD or even COR (if you like to shoot things).
    (3)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #100
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by saevel View Post
    RDM was never designed as a "buffing" job like BRD / WHM / COR. SE never intended it to be, nor ever plans on it becoming that. RDM was forced into that position due to all it's other abilities being lack luster and those buffs it does cast having zero potency boosting effect (Refresh / Haste). We could go into this huge dialogue on the history of RDM since 2003, but I think we've already been there and had that discussion. We asked SE point blank and their reply was "no". Then dumb a$$'s got the idea that they might trick SE into turning RDM into a buff b!tch by getting buffs to be cast-able on party / alliance members. SE's didn't even bother giving them a reply.

    Long story short, RDM will never ever EVER be a group buffing job, ever. You can cry, stamp your feet, moan and generally get a bad attitude, it won't help. If you want to buff people that badly then go talk to your moogle and change to WHM / BRD or even COR (if you like to shoot things).
    And as such needlessly pointless spells like the bar spells are placed twice in the list occupying more space than necessary restricting any potential new spells.
    (2)
    Last edited by Daniel_Hatcher; 06-20-2012 at 09:12 PM.

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