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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,401

    Enhancing Two-Hour abilites via merits and new merit Two-Hour abilitiy discussion.

    Let's discuss how the developers can enhance current two-hour abilities(already said they would upgrade old 2hrs first) as well as discussing the new two hour abilities soon to be released!

    My input for current 2hour enhancements.

    RDM-Chainspell: Merits could towards Conserve MP or some kind of MP reduction.
    THF-Perfect Dodge: TP boost for every successful evasion vs a physical attack
    DRG-Spirit Surge: Attack Boost
    PLD-Invincible: Enhanced Magic Defense

    Ideas for new 2hr abilities:
    MNK-Duration: Instant
    Grants a stoneskin effect to targets within range( siilar potency and formula as Benediction but gives Stoneskin)

    RNG-Duration: 60 seconds
    Enhances Rapid Shot effect(+100% Rapid Shot)

    DRG-Duration:60 seconds
    Attacks ignore the target's defense.(Attacks and weapon skills ignore defense as if the target has 0 defense)

    WAR- Duration:30 seconds
    Doubles your attacks(Double Attack+100%)

    THF- Duration:30 seconds
    Triples your attacks.(Triple Attack+100%)

    RDM -Duration 1 minute
    Spells become AoE(Works as if Accession/Manifestation are active, even working on Haste/Temper/Phalanx/Enspell2,Gravity II/Break/Refresh II etc...

    SAM- Duration: 30 seconds
    Attacks give 2x the normal TP.

    NIN- Duration 30 seconds
    Attacks vary by remaining shadows(If 4 shadows are up, you will quadruple attack; 3 shadows - triple attack etc...attacking won't consume shadows, but shadows can still be lost from being attacked or dispelled)

    BLU - duration 1 minute
    Allows rapid casting of Unbridled Learning spells.(Can be used infinitely for 1 minute)

    DRK -duration: instant
    Attempts to KO the target; deals damage to NMs(Similar to Zantetsuken)

    SMN - duration 30 seconds
    Allows rapid use of Blood Pacts(Blood Pact timers remain at 0; can reuse as soon as the avatar has finished)
    (1)
    Last edited by Ophannus; 05-20-2012 at 12:16 PM.

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    RDM - Chainspell
    Reduces MP cost by 10% per level upto 50%.

    Reasoning: chainspell is nice as is the new 40 seconds, but I can run through MP and Converts MP before 30 seconds, let alone 40 seconds

    ---

    PLD - Invincible
    Reduces damage taken by Magic by 20% per level upto 100% -MDT

    Reasoning: Invincible as it truly should be, NO damage whatsoever.

    ---

    WHM - Benediction
    Increases chance of removing Weakness effect 15% and Doom by 20% per level upto 75% and 100% chance.

    Reasoning: It would be a massive bonus to WHM's two-hour which currently is still rather pointless.

    ---

    BLM - Manafont
    Increases chance of maximizing magic accuracy by 20% per merit upto 100%.

    Reasoning: Manafont is already a powerful job ability that can be used to the max of it's duration, however a nice bonus of guaranteed full potency spells would be great.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    280
    BST: Your pet uses the 2 hour ability of it's corresponding job. Hobs would use mighty strikes, yuly would use perfect dodge, merle would use hundred fists, etc.

    Currently Familiar doesn't even do anything but pet max hp+10%, unless you have Monster trousers +2 augmented in which case it gives 10% haste. That is less than the spell Haste gives. So BST has to use a two hour ability to give 2/3 of what a mage can give for 36 mp?
    (1)
    Last edited by Louispv; 05-21-2012 at 10:59 PM.

  4. #4
    Player Sayomi's Avatar
    Join Date
    Mar 2011
    Location
    Titan!
    Posts
    71
    Character
    Wolfeater
    World
    Phoenix
    Main Class
    NIN Lv 99
    the new 2hours should be some sort of crazy limit breaks just a thought mnk hundred kicks another thought idk!
    (0)
    Last edited by Sayomi; 05-22-2012 at 06:51 PM.
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  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Sayomi View Post
    the new 2hours should be some sort of crazy limit breaks just a thought mnk hundred kicks another thought idk!
    Hundred Fists+Footwork? @_@;
    (0)