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  1. #1
    Player Kristal's Avatar
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    Kristal
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    More RDM spell ideas

    Please keep discussions about RDM melee or other drama in the other RDM spell thread that got derailed, thank you.

    Crisis
    Enfeebling Magic (single target, enemy)
    Inflicts Critical Hit Evasion Down and Magic Critical Hit Evasion Down on target. (This allows (magic) criticals even if attacker has 0% critical hit rate.)

    Erode
    Enfeebling Magic (single target, enemy)
    Inflicts Defense Down and Magic Defense Down on target. (An alternative to Dia III if you don't care about the slip damage.)

    Barrier
    Enhancing Magic (single target, party)
    Grants Damage Taken Down effect to target. (Stacks with Phalanx, Stoneskin and Invincible, but not Perfect Defense.)

    Contaminate
    Enfeebling Magic (single target, enemy)
    Inflicts existing negative status effect(s) on caster to the target.

    Fatigue
    Enfeebling Magic (single target, enemy)
    Reduces target's maximum TP based on enfeebling magic skill. Excess TP is lost. (Cannot lower MaxTP below 100, and effect diminishes by 5 TP each tick until MaxTP is back to 300.)
    Reduces target's TP consumption effectiveness when using TP based attacks. (For example, using a 300TP attack would only deal damage equivalent to 100 TP. Actual TP reduction depends on skill and duration the debuff is on the target. The longer it lasts, the weaker it gets.)
    (5)
    Last edited by Kristal; 04-17-2012 at 11:11 PM.
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #2
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by Kristal View Post
    Please keep discussions about RDM melee or other drama in the other RDM spell thread that got derailed, thank you.

    Crisis
    Enfeebling Magic (single target, enemy)
    Inflicts Critical Hit Evasion Down and Magic Critical Hit Evasion Down on target. (This allows (magic) criticals even if attacker has 0% critical hit rate.)

    Erode
    Enfeebling Magic (single target, enemy)
    Inflicts Defense Down and Magic Defense Down on target. (An alternative to Dia III if you don't care about the slip damage.)

    Barrier
    Enhancing Magic (single target, party)
    Grants Damage Taken Down effect to target. (Stacks with Phalanx, Stoneskin and Invincible, but not Perfect Defense.)

    Contaminate
    Enfeebling Magic (single target, enemy)
    Inflicts existing negative status effect(s) on caster to the target.

    Fatigue
    Enfeebling Magic (single target, enemy)
    Reduces target's maximum TP based on enfeebling magic skill. Excess TP is lost. (Cannot lower MaxTP below 100, and effect diminishes by 5 TP each tick until MaxTP is back to 300.)
    While I have no qualms with any of these I doubt SE would add another -DT spell to RDM unless it was called Phalanx III and didn't stack with previous versions.
    (0)

  3. #3
    Player Kristal's Avatar
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    Kristal
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    Quote Originally Posted by Daniel_Hatcher View Post
    While I have no qualms with any of these I doubt SE would add another -DT spell to RDM unless it was called Phalanx III and didn't stack with previous versions.
    -DT works differently then Phalanx though. -DT is far more effective against big hits, whereas Phalanx is very effective against fast weak hits. Although I can envision a Phalanx III spell with both fixed and percentage damage reduction that wouldn't stack with Phalanx I and II.
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #4
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    So far as I know when a mob has max TP it will use it no matter what, meaning Fatigue might be more deadly to you than helpful, could be wrong.
    (0)

  5. #5
    Player Kristal's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    So far as I know when a mob has max TP it will use it no matter what, meaning Fatigue might be more deadly to you than helpful, could be wrong.
    Hmm.. that could indeed be problem on some abilities that deal damage not depending on TP. I'll change it so instead of capping max TP, it lowers effectiveness of TP used. So it consumes 300TP still, but maxed fatigue would only give a 100TP effect.
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #6
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Kristal View Post
    -DT works differently then Phalanx though. -DT is far more effective against big hits, whereas Phalanx is very effective against fast weak hits. Although I can envision a Phalanx III spell with both fixed and percentage damage reduction that wouldn't stack with Phalanx I and II.
    I know, but I can't see SE allowing two -DT spells that stack on RDM.
    (2)

  7. #7
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    Quote Originally Posted by Kristal View Post
    Hmm.. that could indeed be problem on some abilities that deal damage not depending on TP. I'll change it so instead of capping max TP, it lowers effectiveness of TP used. So it consumes 300TP still, but maxed fatigue would only give a 100TP effect.
    Sounds good ^_^
    (0)

  8. #8
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    Quote Originally Posted by Daniel_Hatcher View Post
    I know, but I can't see SE allowing two -DT spells that stack on RDM.
    I see your point, honestly look at Phalanx and how it works already, if you wanted to, not that its practical, but if you wanted to, you could just fight Crabs in Kuftal for xp, my RDM takes 0 damage on 90% of hits, anything more than 0 hits at most 20ish. With endgame though I have to say it is somewhat needed, it would help us with giving the reduced damage we need to either

    A: Tank, which RDM can do, just not as well as a PLD, but better than alot of jobs imo.

    B: DD without needing cures after every hit.

    Look at DDs, alot in VW stack up -Damage taken gear because they need it to live, however RDM is very gear based, we can not do this as a front line job, because of this, phalanx is ok but its nothing at that level of damage, when crabs hit 30 and I take them to 5, it has an impact, when I take a hit for 800 however, my Phalanx is worthless, it would be 775 still, and thats still going to kill me. I think FCs have shown how overpowered it is to combined these 2 effects, but against a strong NM it isn't nearly as helpful, so I cant say 1 way or the other that it is fair, but I see both points...
    (1)

  9. #9
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    You do know that Damage Taken caps at 50% and that we can reach that cap through gear(and shell) alone, right?

    Unless I'm mistaken Red Mage no longer has the hate tools required to tank, it just remains an incredibly sturdy job.
    (2)

  10. #10
    Player Doombringer's Avatar
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    meh, it'd let you wear other stuff anyway. i mean... my pdt set is prolly sub-par, but it takes up a lot of slots.

    i wouldn't call a -dt spell a priority, but i'd cast it if i had it.

    or make it break the cap >.> ooh, or give it an enmity+ effect?
    (1)

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