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Thread: Dispel II

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  1. #1
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    Dispel II

    Would be a useful spell to have. RDM learns Dispel before SCH and before BRD learns Finale and before BLU learns Blank Gaze; therefore, it seems prudent that RDM should receive an upgrade to this spell seeing as it's one of RDM's formerly unique spells. Dispel II could remove all status enhancements(or make it remove 2-3 depending on enfeebling skill). Or please make Saboteur work on Dispel to double the effects removed. Would be neat and useful on RDM to be able to instantly remove many special enhancements on a mob in a single cast. Would make for a good addition and probably more useful than Gravity II was.
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  2. #2
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    Agreed, both the spell & compatibility with Saboteur would be nice to see with those effects. I think Dispel II would be nice as a scaling removal (Enfeebling Magic/150+1=Effects removed) so with 500ish we can take off upto 4 effects with a cast.
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    Last edited by Demon6324236; 05-28-2012 at 03:54 PM.

  3. #3
    Player Babekeke's Avatar
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    I cincurr fully with this thread, however:

    Quote Originally Posted by Demon6324236 View Post
    Agreed, both the spell & compatibility with Saboteur would be nice to see with those effects. I think Dispel II would be nice as a scaling removal (Enhancing Magic/150+1=Effects removed) so with 500ish we can take off upto 4 effects with a cast.
    Not a biggie, but dispel is enfeebling not enhancing.
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  4. #4
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    Quote Originally Posted by Babekeke View Post
    I cincurr fully with this thread, however:



    Not a biggie, but dispel is enfeebling not enhancing.
    Yeah messed that up XD had enhancing on the mind from my thread... Let me change that rq x_x;
    (0)
    Last edited by Demon6324236; 05-28-2012 at 04:54 PM.

  5. #5
    Player Behemothx's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    Agreed, both the spell & compatibility with Saboteur would be nice to see with those effects. I think Dispel II would be nice as a scaling removal (Enfeebling Magic/150+1=Effects removed) so with 500ish we can take off upto 4 effects with a cast.
    Seriously? Maybe you want a kill spell with that too? hehe, sorry but removing 4 effects at once would make the game too easy...
    (1)
    Behemothx - Leviathan
    WAR - DNC - BLM - SMN - THF - WHM - SCH - BLU - RDM - BRD - BST - COR

  6. #6
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    Quote Originally Posted by Behemothx View Post
    Seriously? Maybe you want a kill spell with that too? hehe, sorry but removing 4 effects at once would make the game too easy...
    And making a mob have the power to remove 10~15+ buffs from a RDM isn't overpowered I take it? Your right, maybe it would be to easy, but hard to make a spell grow without being worthless growth. Make it 200/enfeebling magic and you end up with only 2 possible, this seems to low to be worth it because it might as well only be 2 to start with, how many things outside of NMs and beastmen really even get 2 buffs? No, you need more than 2 as well to show it improves enough to be worth improvement over time, ending at 4 seemed about the only way to work well, unless you want it 175/Enfeebling, at which point it might be able to hit 3 with nice gear. Not sure, all depends how you see it. I still think it might rise to slow for people to care and end up just being another spell we don't use, something that we don't need...

    As for a kill spell, idk, I think RDM does need a power boost in nukes seeing as we are completely worthless in that department, I mean I am nicely geared on MAB and Impact still only does about 50% of a mobs life in abyssea, a T4 is only about 3/8ths of a mobs life, and half after Impact due to lowered INT. Obviously not on the same scale but still more than we have now, enfeebling is our calling and thus we should have power for it, not be where everyone else is with it.
    (3)
    Last edited by Demon6324236; 06-03-2012 at 01:27 AM.

  7. #7
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Behemothx View Post
    Seriously? Maybe you want a kill spell with that too? hehe, sorry but removing 4 effects at once would make the game too easy...
    You've been living under SE logic too long...
    (3)

  8. #8
    Player Spiritreaver's Avatar
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    Quote Originally Posted by Behemothx View Post
    Seriously? Maybe you want a kill spell with that too? hehe, sorry but removing 4 effects at once would make the game too easy...
    Nah, DRK can already remove multiples stat effects at once every time Nether Void is up with ABS-Attribute, so precedent is already set there. Not forgetting SMN with Fenrir or a prepared BLU being able to repeatedly dispel rotating between its 3 dispel types at times.

    The game has been piss-easy forever, way before folks were using Abyssea as a scapegoat for FFXI's ills. Its past time for SE to step up its game, and moves like the one you quoted and the OP forwarded would be a great place to start.
    (2)

  9. #9
    Player Merton9999's Avatar
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    Totally agree. I expected this on the way to 99 and would have welcomed it a thousand times more than Gravity II, which I still think was an intentional practical joke SE is still laughing about. I like both concepts of Dispel II removing more buffs and for a Saboteur Dispel to do the same.

    I understand powerful mobs have to have abilities we don't but it still bothers me every time a see things spamming dispel-all, en-dispel, dispellga, cruor-buff-dispel and buff-absorb moves when the original dispel job is stuck with a level 32 spell.
    (3)

  10. #10
    Player saevel's Avatar
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    RDM should get Dispel II that removes multiple buffs, give WHM erase II to remove multiple debuffs.

    But .. we all know SE wont' listen to us.
    (5)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

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