Yes, instawarp scrolls are nice, but they warp you to your direct Home Point. Escape rather brings you out of a dungeon. So the off chance you just want to return to the "start of a dungeon" to continue this is where escape comes in handy. Obviously I understand its enhancing magic, but a BLM was never defined by escape, same as DRK isn't defined by endark or tractor, but we still use those. Think about how many times Tractor has come in use, but you don't use it everyday. A job is more than just DD purposes, as much as I would like to see them improved (seriously, Ive made like 100 quietus threads.) All jobs need a ...balance... of utility and direct combat abilities.
People forget, or perhaps rather then warp the party would rather just prefer escape as an easier means to get to a nearby desirable location. More utility options are always welcomed. The only real reason I can see in denying the request is due to game mechanics involving what another poster has already laid to bare. Otherwise a harmless suggestion.
It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
Dia was changed from divine to enfeeble, what's to say escape couldn't be changed from enhancing to dark? And to those of you saying its lazy or use instant warps etc. your basically saying "because there's already an alternative there should be no other way to do it" by that logic merit point parties should still be around taking only sams brds and rdms, abyssea shouldn't exist and there should have been no changes to the exp system. An if you don't like it go lvl sam!
Explain to me how getting escape is the dumbest idea ever. Sure, it may not be the highest priority atm, but that dose not constitute your argument. Whats one reason why a Dark should have to sub Blm in a event where a sub of war, sam, or dnc would be most needed?
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |