You're better off asking for a job ability that bypasses the cool-down on spells once they are reconfigured. Honestly, I've been a blu since it came out. Giving us access to all of our spells all of the time would unbalance the game drastically. To compensate for this, most if not all of our spells would be nerfed to balance it out.

I agree that some times it gets annoying having to wait for spells to reset for things, but most groups bring multiple blu's to avoid this. Hell, the smarter ones even stall to give the blu time to reset their spells.

If anything, I love to be able to macro spell changes or sets instead of manually having to select them. This is especially true when using different units to play on. The spell order is not the same on each unit and reseting it would change the order on the preferred unit.

Also, the current reset time is perfect how it is. It forces you to double check to make sure you have everything right. If you could change a spell every five seconds, it would defeat the purpose of the timer altogether since the more popular spells have cool-down timers of over twelve seconds. Hate to say it, but the removal of the timer, or any adjustments to it is just a pipe-dream and should never happen. The restrictions have been there since day one, they're nothing new. If you haven't learned how to work with them, than perhaps there's another problem.

P.S. I think we have enough points now. I often have more than enough points and set spells I never use. Hell, even in abby, you only need to set about three spells depending on the day and mob. So there's not point in adding more points since it's nothing more than another attempt of getting around the reset timer.