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  1. #1
    Player Mittenz's Avatar
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    Mar 2011
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    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99

    [Dev1057] limbus adjustments

    Aside from the issues with getting the pop item (do we have to pay 150 coins for the "." item on top of the 75 for the metal chip or is this just a bug currently) we completed the new omega fight

    TBH too easy I know this is scaled for a team of 6 but we went in with 7 (PLD MNK MNK WHM RDM BRD BLM) and in our first attempt took it out in 15mins with ease (using regular gear we already had on the live servers).

    I did not expect this to be hugely difficult but I did expect the omega to be harder than the first tier and I do hope this sees a bit of an upgrade because outside the timed explosion from the gunpods nothing in there seemed really threatening or challenging.

    For anyone interested in the specifics its the same as the old omega except it seems to stay down until 75% taking mostly magic damage them stands up to take physical damage below 75% and remains in that stage until dead.
    The gunpods explode for large damage after aproximitely 15s of being active but a topped off mnk can eat the damage just fine.
    Gunpods do not appear to drop anything it also does not appear the drops are in the game yet on the test server as the chest at the end was empty.
    Seems it would be more than possible to do it with MNK MNK SCH BLM for anyone who knows what to expect just do an embrava setup as most of its moves only do 200-300 damage and it should keep them up just fine with mild cures while the BLM takes out the gunpods with the sch helping (or just have a mnk drag it off and eat the explosion).
    (0)

  2. #2
    Player saevel's Avatar
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    Apr 2011
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    Do you want SE to make another Provenance Watcher level fight?

    A fight where you need double BRDs, multiple CORs, a PD SMN a Embrava SCH and a bunch of Relic / Empy / Mythic DD's?

    You KNOW they'll do that, we said abyssea was "too easy" and they made the monstrosity that is Voidwatch. So if you and your group are clearing it in 15m then fine, be happy and realize most players won't be doing that.
    (3)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #3
    Player Mittenz's Avatar
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    Mar 2011
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    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    do I want prov watcher difficulty not really since prov watcher is a mindless zerg that is a joke (do people actually need to use PD on it O.o)

    I would have liked it to be something similar to the level 75 difficulty when that was the current cap. Yes it could be done with 6 (or even less with some minor difficulty) and the fact it took 15mins on our FIRST try with it when we sit kind of reserved on the side seeing what it actually does for most of it means it can probably be done in 5-10. We only had 1 empy mnk (with vera @ Lv. 90) and our ochain pld (that ended up just doing gunpods because lolenmitycap) rest of the group was less than inspiring as far as gear went including a mnk freshly returned to the game and my 95 whm that isnt even geared post aby release except like 3 pieces of af3 (gogo templar mace and muse teriqua).

    So really I believe at this point ANY group can do it in 15 not just mine and yes I would like it a bit harder to actually present a challenge to a group of 6 with the option to take more if you feel you need it.
    (0)

  4. #4
    Player saevel's Avatar
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    You do realize SE has never made anything "challenging". They've made things with horrible drop rates, or random "screw you" moves, otherwise nothing is "challenging". If they think this fight is "too easy" then the next version will spam -ja's with instant-cast speed, use 1000~2000 damage aoe's back to back, have a variety of instant death moves and a maybe a charmga just for good measure. Or they could just have to chainspell meteor.

    What that be "challenging" enough for you?
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #5
    Player Mittenz's Avatar
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    Mar 2011
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    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    there were plenty of challenging things in the game SE just never was willing to do a teired system where you need to have a certain ammount of gear to be able to move on so that more difficult things could be added.
    So as the player base obtained the top end gear it just became easier and easier instead of presenting new challenges therefor the need for an artificial stopper (or crap drop rates) became required to keep said players doing these things for a long time. whether thats due to the player base who would undoubtedly cry foul for not catering to the ones who want to solo in an MMO, the ones who thought that stuff should just be given to them with minimal work or just SE and their crusade for balance who knows.
    I for one enjoyed the "challenge" in doing ultima and omega with a party or less or doing that nidhogg with back in 2006-2007 when PLD/NIN was just catching on and 1 or 2 mistake ment you wouldnt be going home happy and if you didnt magic burst (omg whats that mean) you just didnt have the gear to still be able to do crap to it. yes things were challenging but if you joined us after post where they spoonfed you gear and exp then I guess you might not remember those days.

    I am curious what these old FU moves were though or would that be anything that if you just auto engaged and walked away would be deadly ? I cant think of anything that with proper positioning or moving out of its way was going to be deadly.

    and before you go oh you just want the old HNM's back blah blah blah this is an instanced event that anyone can do whenever they feel without the "omg you need to bot to do anything" idc about HNM (though I loved the khim race) I do care about a challenge being presented.

    as for low drop rates if there were some progession to gear and content and not just a oh the level cap is this so we can only do sidegrades or it will break the planet there would be less need for low drop rates but again the ones who "start late" or just want to jump into the end stuff with no work would cry foul and would be here raging on the forums at anyone asking for a challenge =P

    but that should be saved for its own topic this is my feedback regarding the new omega and if you wish to put in your opinion regarding it I would suggest giving it a try for yourself instead of just going off on how they are wrong with out any shred of idea on how the fight is, just grab 6 friends, LS members some vagrants from the street and give it a go.

    As for the topic at hand how they could make it at least somewhat less boring first make it hit harder than 120 to a 95 whm in all honesty with refresh 2 and ballads I probably could have tanked this myself (maybe it hits harder at lower HP or something idk happened to pull hate at the start before the PLD engaged) make the gunpods exploding actually do something thats unsurvivable so that killing them becomes needed and not just something to stare at, it could do with a little more HP (maybe 20-25%) and its TP moves could do more than 300-500 (like 500-700) so that a healer and not just someone casting regen and embrava and going afk is needed. see no FU moves just a slight bit of difficulty added so that people need to pay attention and not just herp derp their way through it.
    (0)
    Last edited by Mittenz; 05-29-2012 at 09:52 AM.

  6. #6
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by saevel View Post
    You do realize SE has never made anything "challenging". They've made things with horrible drop rates, or random "screw you" moves, otherwise nothing is "challenging". If they think this fight is "too easy" then the next version will spam -ja's with instant-cast speed, use 1000~2000 damage aoe's back to back, have a variety of instant death moves and a maybe a charmga just for good measure. Or they could just have to chainspell meteor.

    What that be "challenging" enough for you?
    The Stagger effects (ever notice how everything since Abyssea seems to be a copy of FFXIII btw?) were an attempt to re-impose "strategy" in events, but it's more of a hit-or-miss; they could always add complexity to how staggers work, but that'll just piss people off.

    Nothing in FFXI is going to be "challenging" as much as a zerg. Does no one remember SMN-burn, RNG-burn, BLM-burn CoP missions? Players will always take the path of least resistence, or the path of greatest gains-per-effort.
    (1)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.