Yannei - Abyssea Attohwa
Avatar: Garuda and Ramuh
BPs of note: Predator Claw, Chaotic Strike, Shock Squal to stun his casting.
Atmas: Ducal Guard, Mounted Champion, Minikin Monstrosity, Razed Ruin (one summoner do more damage set up, the other more defensive with Ramuh).
Notes: I decided to duo this since it is very tough to solo it. Please note that we brought a beastmaster - one of the summoner dual box - and put it on hold till Yannei hp is at 25%. The fight is not so bad, very straightforward, and communicating between summoners when their avatar is about to die to take turn resummoning. When Yannei's hp hit 25% he start doing that terror move which can be deadly, since he also do draw in and terror move + bio. If you get caught in it, you may die - hence the beast was used to buy some time in case this happen. Otherwise this is just a slightly harder version than the other 3 cature, but definitely not as hard as Rani and Raja.
Last edited by Luvbunny; 08-29-2012 at 04:18 AM.
Its been a while, but I finally have something of note to add, if only in a "How the Mighty Have Fallen" type manner.
Jailor of Faith - The Garden of Ru'Hmet
Avatar: Garuda, for the earth resistance.
BPs of Note: Predator Claws and Whispering Wind
Notes: This was a pretty easy duo. The tricky part was in spawning him, and then getting to the the large, square-shaped central room where we fought him without drawing aggro on the way. Watch out for the occasional Breakga! Other than that, just be sure to coordinate with your duo buddy to make sure there's always at least one Garuda out there on the NM.
(OK, technically it wasn't a complete Summoner duo, as our party did finally catch up to us when it was around the 20% HP remaining mark. We could have easily finished the fight on our own, though.)
A single Summoner could probably solo this by kiting it around the central room - which has a nice square-shaped hole in the middle to accommodate running in giant circles.
A sufficiently large quantity of Dawn Mulsums would also make it even easier, eliminating the need to even kite.
On a different (though relevant) note, is there any way that we can request that this thread be stickied? I feel it has a lot of useful information for anyone interested in seeing what Summoners can do, and I'd hate for this mine of information to get lost off the first page.
I feel the developers should take a look and perhaps get some ideas how to make this job better and adding more useful stuffs to summoner repertoire. Though I worried they would go the way of the RDMs and run the other way completely in shock whenever they see a job that become versatile in the hand of good players. Instead of embracing the positives and enhance it, they go with the negatives and utterly destroy said jobs, another good example is Beastmaster, taking away treasure hunter 3 and coming up with one of the worst new 2 hours in the game ever existed.
Does anyone of you have ever tried fighting Jaculus and Ironclad in Altepa/Grauberg/Uglyrange as summoner duo or solo? I found Jaculus is extremely hard to solo due to its hate reset and weight move. Have not yet try the trio of ironclads, anyone know if the damage resistance due to tp move will prolong the fights?
I've gone as Summoner to help my LS fight the Ironclad Smiter (Altepa) several times. Never as a pure pet kill party, though. I did notice a fairly solid decrease in damage dealt via magical BP Rages. I'm afraid I can't remember exact numbers, but I recall it being enough I noted the difference. I always thought it just had very hefty magic resistance. You will, indeed, be looking at a very long solo fight on that guy.
Good luck!
Haven't tried any of the big three ICs, but I solo'ed scorpion what's-his-face in altep rather easily. I would assume the one in teh range would be the easiest. I would pull it back to the conflux for safety.
I was wondering if two summoners with blunt and slashing or impact can make it work.
http://wiki.ffxiclopedia.org/wiki/Da...r_damage_types
Come one fellow summoners, we may be beaten once again with another "Adjustment" but there are still plenty of NMs in Abyssea and old FFXI that we can solo, duo, trio and whatnot, write all about it, no need to brag it, in case the job is deemed way too good......
Last edited by Luvbunny; 10-29-2012 at 01:37 PM.
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