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  1. #1
    Player Lithian's Avatar
    Join Date
    Mar 2011
    Location
    Look behind you.
    Posts
    24
    Character
    Lithian
    World
    Phoenix
    Main Class
    DRG Lv 89
    The problem with this is that it would only encourage those who are already lazy enough to want to purchase gil even more.

    It kind of skips the entire point of "the real goal was the journey", too, which a lot of people miss in this game, but... everyone plays their own way, so I won't get into that.
    (0)
    ( ゚∀(・-・) Look behind you.


  2. #2
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Lithian View Post
    The problem with this is that it would only encourage those who are already lazy enough to want to purchase gil even more.

    It kind of skips the entire point of "the real goal was the journey", too, which a lot of people miss in this game, but... everyone plays their own way, so I won't get into that.
    would not mind exp > gil but not the other way around, and this is the reason.

    though exp > gil might incurage RMT to flood abyssea, don't know honstly.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.