Well, I suppose that I could provide a brief overview of what our LS does before anyone gets his shoes dirty. We focus on playing Ballista at a competitive level with a variety of well-respected and experienced JP players. Now, I realize that people may dislike the fact that I put emphasis on JP players, but the unfortunate truth is that the population of their competitive players severely outnumbers ours. Currently, there are only six NA players who are capable of playing on even footage with the hundreds of JP Ballista players. Of course, people will propose claims against this, such as, "I've beaten every JP player on my server"—or something similar to that regard. I personally find these remarks to be rather ignorant for a lot of reasons—one of which is that Ballista is team-based, so being able to single-handedly "defeat" everyone in a team game. If anyone makes such a claim, they probably lack understanding of what Ballista really is. Obviously, there seems to be a tendency for people wanting to be the lone hero, which won't work out too well in a competitive team environment.
But I digress. We play both mixed (auto-balance) and fixed (NA vs JP) Diorama games with the JP Ballista community everyday. For clarification, Diorama is actually the highest form of Ballista with standard rules that the JP have been using for several years. Indeed, there have been controversies against the rules, but the standard format has evidently produced the highest quality of games time after time. Moreover, the JP are strict with those rules and have little to no intention of changing them. For further information of the standard rules, please refer here:
http://vyiv.wordpress.com/2012/05/15...-diorama-hako/
The JP are notably serious about the game, even keeping records of every Diorama match played. With such records, they have recently developed their own ranking system based on the win rates of each individual player. Here's an example of the current JP system, taken from Saraphy's blog (http://saraphy0826.blog.fc2.com/):
The left, middle, and right columns respectively list the players’ names, win percentage, and number of games that they’ve played. With the data on each player's individual win rates, they manually organize people into different letter rank groups. For example, having a 65%~70% win rate after playing—say—100 games would put a player in "rank S" while a 55%~65% win rate would place a player in "rank A".
Of course, their current ranking system has its own flaws, which I won't get into detail here, but nonetheless, it illustrates how seriously they take the game. Anyway, I just wanted to convey this information so that people can have a better understanding of the gravity of the situation before recklessly jumping into the decision of server hopping and such. If you earnestly believe that this environment is suited for you, then feel free to contact us. Also, I just want to add that we've had several recruits in the past, and practically every one of them gave up after a week or two. I personally got rather frustrated with this which is why I wanted to explain the magnitude of the situation beforehand. If you do, however, believe that you have the conviction and dedication to climb to a competitive level of play, then I sincerely offer any help needed. Anyway, feel free to contact us if interested.


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