Maybe not, but the complaining always will be.
Just look at Neo-Nyzul. Everyone complains that things are to easy now. No good allience comtent/everything lowmanable. So they put something out thats much harder and needs many ppl. And what do they all do? Complain that its to haaaaard!
I've yet to see anyone directly complain about difficulty. Every complaint thread seems to revolve around: Shitty random number generator that determines number of ???floors / floor type (*read lamps), Shitty random number generator that gives horrible 1/300 drop rates. Shitty timed events where there is not enough time to do the task at hand (ie the monsters are of sufficient difficulty, but the time limit is too low), quests that require you to collect enormous amounts of X-item (again, not difficult, just incredibly boring).
2 reasons to still play:
1. I have a truckload of loose ends from my to do list to finish yet.
2. I made alot of friends on this game and I still enjoy spending time with them.
Do I need any others?
I partially agree with you. I think there ARE complaints about difficulty, mostly about all content being either dumbed down to easy-mode-thus no challenge and a rare few about fights being killers, but the complaints are mostly about the rewards tied to that content. The easy-mode complaints have to do mostly with how many times you have to repeat this stupid fight that you can (and sometimes actually do) in your sleep to achieve crappy widget x towards your never-ending trial. The "wtf is with this nightmare of a fight" complaints are more in the nature of "I went through that hell for THIS?!" Legion rewards are a perfect example of this-so far there's really nothing I've seen that makes the system worth the aggravation. Mostly, the REAL complaint is about this or that playstyle being forced on a player who doesn't WANT to play that way-which is actually a pretty legitimate complaint. Personally, I don't really mind grinding, but I want to know that my grinding WILL, not MIGHT, result in me getting the whatever I'm pursuing, and we all know there's no certainty of that with the current design of pretty much everything in this game.
This. If anything the complaint that should be out there is pretty much the opposite: "How can people stand the horrible customer service and lack of listening to/understanding playerbase requests that SE gets away with?"
The answer to that is of course a comparison to the soup nazi. Horrible attitude doesn't necessarily scare people off a product that hooks you and that you can't get anywhere else.
In fact, i think you need another one...it bugs me that you don't at least say that the game is "fun to play"...and I think the same thing.
The game is now utterly boring by making you do the same things over and over and over...and the ONLY reason I'm still playing is to keep playing with friends.
Back in the old days, I had goals. I needed to level up and gather great stuff to overcome some challenges and finish all the storylines.
Now, levelling is uber easy, which is great. Since they couldn't design any "fun" way to level up, at least they've done a quick way.
And you need to gather great stuff to...kill things for even better stuff, which you will use to kill stronger things to get even better stuff....what's the point of obtaining uber-stuff when you've already killed every single thing where this stuff would be helpful ?
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