Actually was doing some planning with LS.
RDM Sab Dia III for 5min of 15% Def Down
DRG with 5/5 Angon and +2 Relic hands for 90s of 25% Def Down
NIN/DNC spaming Box Step for 5~13% def down
45~53% defense down.
That's 81.81% ~ 112.76% attack bonus on the entire alliance. If a DD had 1600 attack, they now have the equivalent of 2908 ~ 3404 attack. Give a giant middle finger to Bismark.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Just tellin ya what I remember them saying, chances are they wouldn't change it anyways but it just gives them 1 more reason.
In anycase my main point in creating this thread and idea is because how Healing Magic got reworked. Healing Magic was basically worthless when it came to curing, healing update hit and it became the best part for curing. So far as I know RDM can hit higher numbers in Enfeebling Magic skill, if it were changed where this skill has a massive impact on it landing & its potency I think it would help RDM's position. The fact they are lowering all the resists and such soon is nice however its also got a flaw in this idea, this does not help RDM, it helps every single job with enfeebling magic, if RDM cannot stand above the other mages in this area still, it will matter nothing for RDM.
In other words, where the Healing Magic update made lesser cures more effective for non-WHMs, this would do the opposite for Enfeebling Magic. Enfeebling would be worse for non-RDMs and better for RDM itself so that it is actually more needed for the spells. Part of the problem also lies in the fact the spells are on short recasts and easily spamable, you can just keep trying over and over, eventually it will stick anyways. I have stuck poison 1/2/Ga on Morta for procing before BLMs because as BLU/RDM there were no BLU procs and somehow with BLU/RDM & Portent Pants, I could land them, I'm guessing extreme luck. But in any case fact is they landed with such small skill on such a high NM, I would think a BLU/RDM would have a snowballs chance in hell while a RDM with decked out gear, skill, and the like can cast it and land it in 1~2 casts with a good duration and effect.
Another change they could make is higher NMs having their normal attacks that count as TPs being able to be paralyzed. Para wouldn't help alot anyways, we feed mobs in VW so much TP with the 6+ DDs on it that it probably gets almost nothing off of normal attacks anyways (not to mention fantatics is a TP cockblock to them from their normal hits anyways.) Many ideas for new spells have been presented and shot down or ignored, and honestly without expanding on skill difference mattering or new spells, unless RDM has some very overpowering 2hour with the new ones, RDM is going to stay how it is, being left out.
PLD+Abyssea+Regen atma(MC/Stronghold/RR for hate) and you will have a job that basically cant die... ever... even without the healer healing them they can heal themselves with the regen & self cures and basically will never die unless they are 1shot or are badly geared. Not saying that its the best option but it is one I admit to using when I take my dualbox PLD with me because I can already hold hate on the character, no reason not to use regen atma and keep her alive with ease. If you mean DD tank (SAM or WAR) then by all means stack on DD atma, same with THF DNC NIN and the EVA tanks, they use EVA atma or at most possibly PDT/DT, but PLD regen helps alot because it covers the already incredibly low damage you are taking so long as you block.
I miss the rdm glory days....
One of the first jobs dismantled by abyssea
/sigh
Only cause it's not a fix for RDM but for the other jobs that have access to enfeebles.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
It was mentioned, in a previous thread.
However, to educate the masses let me clarify what a lot of people are missing: RDM will not be made relevant just because Enfeebling Magic changes... this is a minor (and overdue) change, however it will have NO impact on end-game events.
The only way to make enfeebling (or RDM) in any way relevant is to ensure that there are anti-zerg battles/systems in the future that allow RDM to be useful, without RDM becoming a "requirement".
Now that SE has borked end-game, they will start implementing things that will do nothing. Cheers!
Oh, don't get me wrong, I fully agree.
I just hadn't seen that particular update mentioned in this forum yet.
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