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  1. #1
    Player ManaKing's Avatar
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    Mar 2011
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    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99

    RDM/RNK make it good

    Begin Unrealistic Rant....

    Toys I want to steal from RNK from subbing it:
    • Fencer
    • Enhancing magic job abilities at full potency
    • Anything else my wretched, melee-heart desires later
    (5)
    Last edited by ManaKing; 07-02-2012 at 06:09 AM.
    I'm a RequieSCAT-MAN!

  2. #2
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
    Posts
    4,310
    Honestly it would be nice however I think I will probably stick to DNC or NIN because of Dual Wield which I don't see Rune getting.
    (0)

  3. #3
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Unless it gives DWIII @49 or under then it won't be worth subbing for anything melee related. Possibly some long solo work similar to what /BLU is used for.

    Yes DWIII is ~that~ powerful for 1H jobs.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #4
    Player ManaKing's Avatar
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    Mar 2011
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    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    So is the unknown. Sure it won't pan out, but it could.

    If they give us a job ability that enhances our enspell potency by a significant (i.e. broken good) margin and give us Fencer at the same time you could do well with an Almace or an Excal. You also get to keep your shield.

    While Fencer is not greater than DW III, RDM really doesn't have any specialized itemization for critical hits and TP bonus works on our best 2 weapon skills.

    I just want to be able to steal enough toys from /RNK so that it will be a viable option along with /NIN.
    (1)
    I'm a RequieSCAT-MAN!

  5. #5
    Player saevel's Avatar
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    Quote Originally Posted by ManaKing View Post
    So is the unknown. Sure it won't pan out, but it could.

    If they give us a job ability that enhances our enspell potency by a significant (i.e. broken good) margin and give us Fencer at the same time you could do well with an Almace or an Excal. You also get to keep your shield.

    While Fencer is not greater than DW III, RDM really doesn't have any specialized itemization for critical hits and TP bonus works on our best 2 weapon skills.

    I just want to be able to steal enough toys from /RNK so that it will be a viable option along with /NIN.
    Ok let me put it in perspective.

    DW I = -10%, 100/90 = 11.11% DPS improvement
    DW II = -15% 100/85 = 17.64% DPS improvement
    DW III = -25% 100/75 = 33.33% DPS improvement
    DW III + Suppa = -30% 100/70 = 42.85% DPS improvement

    Not to mention the additional hit on WS's and the STR + 11 ATK + 22(27.5) from off hand.

    Enspells would have to do ~200 per hit to get anywhere close to that. Not likely with how SE is right now. Best idea would be for SE to crumble and just give BST and RDM native DW equal to what they get from SJ at 90.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #6
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    Quote Originally Posted by saevel View Post
    Ok let me put it in perspective.

    DW I = -10%, 100/90 = 11.11% DPS improvement
    DW II = -15% 100/85 = 17.64% DPS improvement
    DW III = -25% 100/75 = 33.33% DPS improvement
    DW III + Suppa = -30% 100/70 = 42.85% DPS improvement

    Not to mention the additional hit on WS's and the STR + 11 ATK + 22(27.5) from off hand.

    Enspells would have to do ~200 per hit to get anywhere close to that. Not likely with how SE is right now. Best idea would be for SE to crumble and just give BST and RDM native DW equal to what they get from SJ at 90.
    25% gear haste +43% magic haste cap = 68% delay reduction = Almace (99) DPS going from 18.75 up to 58.59
    Add DW3 + suppa = 77% delay reduction = Almace (99) DPS going up again to 81.52 (39.1% improvement over single wield)
    So it looks good... However:

    Add in a DNC to your pt with 5/5 haste samba!
    25% gear haste +43% magic haste cap + 10% Samba= 78% delay reduction (2% off cap) = Almace (99) DPS of 85.22 (45% increase over no samba)
    Now, you only need 10% DW to hit the haste cap, so DW2 or 3 will both put you over. In this situation (and it's probably a quite unlikely situation to be in), Fencer will offer you a decent benefit, though not necessarily better than the last 2% haste.

    My recommendation: If you're in this situation, sub WAR and get 5% crit rate, 20 tp bonus, 10% double attack, Berserk and Warcry.
    (1)
    Last edited by Babekeke; 07-07-2012 at 12:26 AM.

  7. #7
    Player saevel's Avatar
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    Quote Originally Posted by Babekeke View Post
    25% gear haste +43% magic haste cap = 68% delay reduction = Almace (99) DPS going from 18.75 up to 58.59
    Add DW3 + suppa = 77% delay reduction = Almace (99) DPS going up again to 81.52 (39.1% improvement over single wield)
    So it looks good... However:

    Add in a DNC to your pt with 5/5 haste samba!
    25% gear haste +43% magic haste cap + 10% Samba= 78% delay reduction (2% off cap) = Almace (99) DPS of 85.22 (45% increase over no samba)
    Now, you only need 10% DW to hit the haste cap, so DW2 or 3 will both put you over. In this situation (and it's probably a quite unlikely situation to be in), Fencer will offer you a decent benefit, though not necessarily better than the last 2% haste.

    My recommendation: If you're in this situation, sub WAR and get 5% crit rate, 20 tp bonus, 10% double attack, Berserk and Warcry.
    Your not hitting that haste cap without embrava or SV march's, and if you have those then why the hell is the RDM in that party or meleeing. Heck you just mentioned adding a DNC ..... seriously .....

    Now sho
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #8
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by saevel View Post
    Your not hitting that haste cap without embrava or SV march's, and if you have those then why the hell is the RDM in that party or meleeing. Heck you just mentioned adding a DNC ..... seriously .....

    Now sho
    Babekeke is pointing out the theoretical advantage of fencer. It is completely possible to do that and thus they are correct. Will this happen regularly? Probably not, SE would have to set up a situation where it would advantageous and that situation does not presently exist.
    (1)
    I'm a RequieSCAT-MAN!

  9. #9
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    Quote Originally Posted by Babekeke View Post
    In this situation (and it's probably a quite unlikely situation to be in), Fencer will offer you a decent benefit, though not necessarily better than the last 2% haste.
    Quote Originally Posted by saevel View Post
    Your not hitting that haste cap without embrava or SV march's, and if you have those then why the hell is the RDM in that party or meleeing. Heck you just mentioned adding a DNC ..... seriously .....

    Now sho
    I guess your reading is poor, or selective (or you're simply trolling).

    Quote Originally Posted by saevel View Post
    Your not hitting that haste cap without embrava or SV march's
    You can hit the Haste cap with haste + double march with +4 March.
    Adv. March (6.3) +4 (6.3), Vic. March (9.5) +4 (6.3) + Haste (15) = 6.3 + 6.3 + 9.5 +6.3 + 15 = 43.4.
    I got these figures from BG wiki, so I'm assuming that they're right. There is however, nothing on the page to show any proof of testing, so I can't put this forward as fact.
    You don't even need a relic to hit +4 march, using Langeleik and Emp hands +2.

    Or you could just Marcato one of the marches. Even with only march +2 in gear, using Marcato on Victory March will allow you to hit the magic haste cap!

    Oh, and this can be achieved in a party of 3 people, DNC, RDM and BRD. Not really content that youy need SV or Embrava on, is it?
    (0)
    Last edited by Babekeke; 07-07-2012 at 08:14 PM.

  10. #10
    Player Sunrider's Avatar
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    Jun 2012
    Location
    California
    Posts
    138
    The most I'm hoping for in RNF is that it's introduction offers a a plethora of means of En-spell exploitation, similar to what SCH's intro did for the tier 1 accuracy calculation.

    Hopefully RNF will mean an abundance of En-spell + gear that perhaps RDM can utilize too.
    (0)

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