I think something should be done with Enfeebling Magic, somehow it needs to be made that our skill is the main thing to effect it, be it effect the potency or duration alone, or accuracy as well, whatever it effects needs to be much more potent, seeing as RDM can hit this skill higher easier than others, and would allow us to be better at enfeebling all the same, so that even after this Enfeebling update that is coming up, we are not still left out in preference of a WHM & BLM who can do the same spells we can (excluding the II/III versions) and we will be needed.
The main problem with this being that either it must have a massive effect on the accuracy of the spell, or it will not solve the issue for procing, seeing as potency and duration will not matter.Yet I think this would have some impact on Enfeebling going to RDMs, because since we have the highest skill if it really mattered more on skill than magic acc gear, we would beat other jobs, such as WHM does with healing.
Its simply a matter of skill meaning more than MND/INT/Acc gear, because when those stack up to the same as your skill gives you, the skill becomes insignificant, Healing had a great change with this, because its skill was put as its main factor, and now healing is great,I feel that with this type of change for Enfeebling magic, it would make RDM potent with them, while other jobs can use them, but not nearly as well.
Note:I am not saying the main or only focus of RDM should be in any way only enfeebling, only that the skill of which we have the highest of, have many (pointless) merits for, and many pieces of JSE that effect it where as others do not, should be more useful on RDM for these reasons, because we have these things making us obviously the job MENT to enfeeble, and this would give us an edge on it!