Since nobody's mentioned it yet:

Quote Originally Posted by Camate View Post
We have been mentioning here and there about a significant enfeeble system revamp and I’d like to explain a bit more in detail about the changes that will be taking place with the upcoming test server, as I am sure everyone is quite curious what will be adjusted!

  • Immunity
    In the case where a monster has immunity to a certain enfeebling spell, it will be possible to recognize this via the chat log when it is resisted.

    As long as the monster does not have immunity, it will be possible to enfeeble them, and there will be a very large amount of monsters that can be enfeebled as compared to the past.

    ※The log display for immunity will not be reflected on the test server at this time.

     
  • “Resist hack” (tentative name)
    We will be adding a new system where resistance will decrease by the continuous use of an enfeebling spell.
    • When an enfeebling spell is resisted, a “resist hack” can occur which will reduce the resistance towards that enfeebling spell.
    • Resist hacks can build up making it possible to lower the resistance further.
    • The more an enfeebling spell is resisted, the higher the rate of a resist hack occurring.
    • Once the enfeebling effect is successfully applied to the monster, the lowered resistance will reset.
    • If an enfeebling effect is put on a monster continuously, resistance will gradually build and the resist hacks will not occur. Monsters that have immunity will also exist and resist hacks will not occur when fighting them.
    • Resist hacks will only be applied towards enfeebling magic (spells that fall into the enfeebling magic skill category)

     
  • Adjustment objective
    The main objective for implementing this system is to boost the contribution of enfeebling magic for strategies when fighting NMs with high resistances and other specific content.

    There will be an extremely large amount of monsters where this system will be applicable, so we will be spending some time adjusting each of them. For the next version update we will be adjusting regular field monsters and the NMs in Legion and Voidwatch. After this we will be adjusting NMs for other content as well as field NMs.


We feel that with this system enfeebling spells will be much more applicable and we are really looking forward to have everyone test it out and give feedback!