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  1. #1
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    A RDM version of Tomahawk(Albeit weaker so it doesn't encroach on WAR). Phalanx II being castable on anyone in alliance would be nice. A few more potent party buffs like Haste II would be cool. Increasing the cap potency of some enhancing magic such as Blink/Stoneskin would be nice too.
    (3)

  2. #2
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    Mar 2011
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    Quote Originally Posted by Ophannus View Post
    A RDM version of Tomahawk(Albeit weaker so it doesn't encroach on WAR). Phalanx II being castable on anyone in alliance would be nice. A few more potent party buffs like Haste II would be cool. Increasing the cap potency of some enhancing magic such as Blink/Stoneskin would be nice too.
    I remember reading somewhere that they have 3 settings, Self, Party, and Everyone, so to make Phalanx that way you would have to be able to cast it on anyone, inside or outside of the Alliance, which they wont do ofcourse.
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  3. #3
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Demon6324236 View Post
    I remember reading somewhere that they have 3 settings, Self, Party, and Everyone, so to make Phalanx that way you would have to be able to cast it on anyone, inside or outside of the Alliance, which they wont do ofcourse.
    It's just another excuse, they could change it if they wanted.
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  4. #4
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    Quote Originally Posted by Daniel_Hatcher View Post
    It's just another excuse, they could change it if they wanted.
    Just tellin ya what I remember them saying, chances are they wouldn't change it anyways but it just gives them 1 more reason.

    In anycase my main point in creating this thread and idea is because how Healing Magic got reworked. Healing Magic was basically worthless when it came to curing, healing update hit and it became the best part for curing. So far as I know RDM can hit higher numbers in Enfeebling Magic skill, if it were changed where this skill has a massive impact on it landing & its potency I think it would help RDM's position. The fact they are lowering all the resists and such soon is nice however its also got a flaw in this idea, this does not help RDM, it helps every single job with enfeebling magic, if RDM cannot stand above the other mages in this area still, it will matter nothing for RDM.

    In other words, where the Healing Magic update made lesser cures more effective for non-WHMs, this would do the opposite for Enfeebling Magic. Enfeebling would be worse for non-RDMs and better for RDM itself so that it is actually more needed for the spells. Part of the problem also lies in the fact the spells are on short recasts and easily spamable, you can just keep trying over and over, eventually it will stick anyways. I have stuck poison 1/2/Ga on Morta for procing before BLMs because as BLU/RDM there were no BLU procs and somehow with BLU/RDM & Portent Pants, I could land them, I'm guessing extreme luck. But in any case fact is they landed with such small skill on such a high NM, I would think a BLU/RDM would have a snowballs chance in hell while a RDM with decked out gear, skill, and the like can cast it and land it in 1~2 casts with a good duration and effect.

    Another change they could make is higher NMs having their normal attacks that count as TPs being able to be paralyzed. Para wouldn't help alot anyways, we feed mobs in VW so much TP with the 6+ DDs on it that it probably gets almost nothing off of normal attacks anyways (not to mention fantatics is a TP cockblock to them from their normal hits anyways.) Many ideas for new spells have been presented and shot down or ignored, and honestly without expanding on skill difference mattering or new spells, unless RDM has some very overpowering 2hour with the new ones, RDM is going to stay how it is, being left out.
    (0)