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  1. #71
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Krashport View Post
    If you're xp'in off Lv.80+ mobs around Lv.20 you're doing it wrong.... ^^;
    EXP isn't the goal, the goal is completing the mission. There "just happens" to be level 80+ goblins and skeletons in Beetle's Burrow.

    GOTO 10
    (1)

  2. #72
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    EXP isn't the goal, the goal is completing the mission. There "just happens" to be level 80+ goblins and skeletons in Beetle's Burrow.

    GOTO 10

    llllevel whm
    (3)

  3. #73
    Player Iakothm's Avatar
    Join Date
    May 2012
    Posts
    95
    Character
    Iakothm
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Zerich View Post
    llllevel whm
    Level a class you don't want to be should never be how a game should be.
    (4)

  4. #74
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Iakothm View Post
    Level a class you don't want to be should never be how a game should be.
    are we even playing FFXI?
    we can change jobs, store a bunch of gear, and keep our spells for memory with our characters.
    sounds like you guys should quit ahead if you think you'll never have to jobchange, to accomplish something within the game.
    there's another massively popular MMO where you don't have to/can't change jobs...you should try that one.

    this thread is depressing.
    (6)

  5. #75
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Quote Originally Posted by Iakothm View Post
    Level a class you don't want to be should never be how a game should be.
    Too bad? Do it, or stop complaining. They aren't going to change something just because it pleases you. High level mibs have been around what? Years? This is the first post I see of someone careing.
    (4)

  6. #76
    Player Iakothm's Avatar
    Join Date
    May 2012
    Posts
    95
    Character
    Iakothm
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Shadowsong View Post
    Too bad? Do it, or stop complaining. They aren't going to change something just because it pleases you. High level mibs have been around what? Years? This is the first post I see of someone careing.
    yeah i know the high level mobs have been around but they could be handled by a group of people in range of the quests. These monsters you HAVE TO get a 99 or level a whm or dnc.

    Quote Originally Posted by Zerich View Post
    are we even playing FFXI?
    we can change jobs, store a bunch of gear, and keep our spells for memory with our characters.
    sounds like you guys should quit ahead if you think you'll never have to jobchange, to accomplish something within the game.
    there's another massively popular MMO where you don't have to/can't change jobs...you should try that one.

    this thread is depressing.
    There is no reason for a person who plays a melee class to need to level up whm nor would they have any spells. Infact the only reason i can think of for subbing whm would be if you want to solo the game. What is the point in that?
    (4)

  7. #77
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Quote Originally Posted by Iakothm View Post
    yeah i know the high level mobs have been around but they could be handled by a group of people in range of the quests. These monsters you HAVE TO get a 99 or level a whm or dnc.
    Wrong, the mobs you are speakig of have been level raised for years now, and everyone but yourself seems to do fine. Do you find it that hard to avoid site aggro even without invis?

    Quote Originally Posted by Iakothm View Post
    There is no reason for a person who plays a melee class to need to level up whm nor would they have any spells. Infact the only reason i can think of for subbing whm would be if you want to solo the game. What is the point in that?
    The reason is so you can do your stupid little Windurst mission. You are only hurting yourself being so non-conformist, no one but you cares if you finish your missions, so the sob story isnt very effective.
    (1)
    Last edited by Shadowsong; 05-13-2012 at 12:00 PM.

  8. #78
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Shadowsong, there's no reason to become offensive over this matter. It is true that the higher level monsters do pose a problem and make the mission much more problematic. The mission was initially designed to be completed by those levels, and therefore, a complaint against such strong difficulty is a legitimate one that Square Enix does need to address. There's nothing "stupid" about a Windurst Mission. And it's not a "sob" story to not want to level a job a player doesn't want to play.

    That said, Iakothm, you're hurting yourself by not expanding your options. It's always a good idea to have different jobs leveled. Maybe not to the max level, maybe not even to the sub level, but enough to get what you need accomplished from it. White Mage may be useful for Sneak, Invis, and teleport spells. Black mage is useful for Warp when you don't want to change to a level 1 job and death warp. Thief is a good subjob for Treasure Hunter while farming. These jobs may not be jobs you want to level, but you will find the time spent invested in them will prove more beneficial than a loss.

    And actually, now that I think about it, there was one mission I had to do that invis was required and timing of the door was very scary. It was the one down at the bottom of Castle Oztroja. Perhaps it's the Magicites? There were two yagudos who watched the door very carefully, and it was the one with the two torches. For some reason, touching those torches has always been incredibly challenging; it's as if you have to be in one exact pixel location to make it properly work. And even with other lower level friends, killing the yagudos was sometimes a bit of a challenge. Hmm...
    (3)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  9. #79
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Iakothm View Post
    Level a class you don't want to be should never be how a game should be.
    Seriously, the very foundation of this game is practically "level the jobs you have to so you can outfit the jobs you want to."
    (1)

  10. #80
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Meyi View Post
    And actually, now that I think about it, there was one mission I had to do that invis was required and timing of the door was very scary. It was the one down at the bottom of Castle Oztroja.
    Target level ~40. A less-than-full party at that level can take them. And it's easier to find companions as that's a mission common to all nations.

    "I did it that way" isn't the same as "the only way."

    The only mission I've done that required sneak and invis was in ACP. And S-E is surprised nobody's bothered finishing that one...
    (0)

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