are we even playing FFXI?
we can change jobs, store a bunch of gear, and keep our spells for memory with our characters.
sounds like you guys should quit ahead if you think you'll never have to jobchange, to accomplish something within the game.
there's another massively popular MMO where you don't have to/can't change jobs...you should try that one.
this thread is depressing.
yeah i know the high level mobs have been around but they could be handled by a group of people in range of the quests. These monsters you HAVE TO get a 99 or level a whm or dnc.
There is no reason for a person who plays a melee class to need to level up whm nor would they have any spells. Infact the only reason i can think of for subbing whm would be if you want to solo the game. What is the point in that?
Wrong, the mobs you are speakig of have been level raised for years now, and everyone but yourself seems to do fine. Do you find it that hard to avoid site aggro even without invis?
The reason is so you can do your stupid little Windurst mission. You are only hurting yourself being so non-conformist, no one but you cares if you finish your missions, so the sob story isnt very effective.
Last edited by Shadowsong; 05-13-2012 at 12:00 PM.
Shadowsong, there's no reason to become offensive over this matter. It is true that the higher level monsters do pose a problem and make the mission much more problematic. The mission was initially designed to be completed by those levels, and therefore, a complaint against such strong difficulty is a legitimate one that Square Enix does need to address. There's nothing "stupid" about a Windurst Mission. And it's not a "sob" story to not want to level a job a player doesn't want to play.
That said, Iakothm, you're hurting yourself by not expanding your options. It's always a good idea to have different jobs leveled. Maybe not to the max level, maybe not even to the sub level, but enough to get what you need accomplished from it. White Mage may be useful for Sneak, Invis, and teleport spells. Black mage is useful for Warp when you don't want to change to a level 1 job and death warp. Thief is a good subjob for Treasure Hunter while farming. These jobs may not be jobs you want to level, but you will find the time spent invested in them will prove more beneficial than a loss.
And actually, now that I think about it, there was one mission I had to do that invis was required and timing of the door was very scary. It was the one down at the bottom of Castle Oztroja. Perhaps it's the Magicites? There were two yagudos who watched the door very carefully, and it was the one with the two torches. For some reason, touching those torches has always been incredibly challenging; it's as if you have to be in one exact pixel location to make it properly work. And even with other lower level friends, killing the yagudos was sometimes a bit of a challenge. Hmm...
Target level ~40. A less-than-full party at that level can take them. And it's easier to find companions as that's a mission common to all nations.
"I did it that way" isn't the same as "the only way."
The only mission I've done that required sneak and invis was in ACP. And S-E is surprised nobody's bothered finishing that one...
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |