Shadowsong, there's no reason to become offensive over this matter. It is true that the higher level monsters do pose a problem and make the mission much more problematic. The mission was initially designed to be completed by those levels, and therefore, a complaint against such strong difficulty is a legitimate one that Square Enix does need to address. There's nothing "stupid" about a Windurst Mission. And it's not a "sob" story to not want to level a job a player doesn't want to play.
That said, Iakothm, you're hurting yourself by not expanding your options. It's always a good idea to have different jobs leveled. Maybe not to the max level, maybe not even to the sub level, but enough to get what you need accomplished from it. White Mage may be useful for Sneak, Invis, and teleport spells. Black mage is useful for Warp when you don't want to change to a level 1 job and death warp. Thief is a good subjob for Treasure Hunter while farming. These jobs may not be jobs you want to level, but you will find the time spent invested in them will prove more beneficial than a loss.
And actually, now that I think about it, there was one mission I had to do that invis was required and timing of the door was very scary. It was the one down at the bottom of Castle Oztroja. Perhaps it's the Magicites? There were two yagudos who watched the door very carefully, and it was the one with the two torches. For some reason, touching those torches has always been incredibly challenging; it's as if you have to be in one exact pixel location to make it properly work. And even with other lower level friends, killing the yagudos was sometimes a bit of a challenge. Hmm...


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