Quote Originally Posted by Iakothm View Post
Silent Oil.
Alchemy (24)
Crystal: Water
Yield: 4
HQ #1: 8
HQ #2: 10
HQ #3: 12
Beeswax x 2
Slime Oil x 1
Alchemy (29)
Crystal: Water
Yield: 2
HQ #1: 4
HQ #2: 6
HQ #3: 8
Olive Oil x 1
Beeswax x 2

Prism Powder
Alchemy (36)
Crystal: Light
Yield: 8
HQ #1: 10
HQ #2: 11
HQ #3: 12
Glass Fiber x 2
Ahriman Lens x 1
Alchemy (41)
Crystal: Light
Yield: 6
HQ #1: 8
HQ #2: 10
HQ #3: 12
Artificial Lens x 1
Glass Fiber x 2
Alchemy (41)
Crystal: Light
Yield: 12
Trituration x 1
Triturator x 1
Glass Fiber x 4
Artificial Lens x

What New person is gonna have the money / skill level for this? Also Explain to me how to handle true sight/sound monsters please when you can't stealth/sneak yourself past them and can't handle fighting them.
Actually, Alchemy is extremely cheap to level up. Especially up to this level.

Levels 1~7: Tsurara (Ice Crystal, Rock Salt, Distilled Waterx2). The most expensive part of this is the ice crystals. Rock salt is 14~67 gil a piece, and distilled water is 9~12 gil a piece. So, let's say materials are at a maximum cost, this synth will cost 258g a synth. Makes 10 tsurara, which sell to NPCs for 9~10g a piece. A loss of 158g a synth which is really minor. And if you have the patience, you can sell stacks of 99 for about 3~4k, which will actually be a profit.

Levels 7~12: Poison Dust (Lightning Crystal + 2 Yellow Globes). A bit more expensive, as Yellow Globes are about 10k a stack. Lightning Crystals are about 2k a stack. I would propose saving up 26k (or asking a friend for a temporary borrow) and buying a Halcyon Rod, then grab some Worm Lures and go to the Qufim Island ice pond to fish up Yellow Globes yourself. When you're done with alchemy, you can always sell the rod back and make back the 26k that went into it! Keep dust for later.

Levels 12~16: Mercury (Lightning Crystal + 4 Cobalt Jellyfish). Another fish recipe. Sometimes you can get lucky and buy large quantities of them at the Windurst Fishing Guild for super cheap (24g a piece), but if not, you can always fish them yourself. Easy to catch with Halycon Rod and Fly Lure at Batallia Downs. Keep Mercury for later.

Levels 16~18: Poison Potion (Water Crystal + Poison Dust + Mercury). Should have plenty from the last two steps to make this. Also, this is the guild item to advance to the next stage. Win win win! Keep the rest or sell if you have lots of excess.

Levels 18~22: Poison Dagger (Water Crystal + Dagger + Animal Glue + Poison Potion). Dagger is made with level 20 Smithing (Fire Crystal + Iron Ingot + Bronze Ingot). Can also be bought from NPCs for 1,827~2,111 gil. Also about 3k on the Auction House. However, Poison Daggers are worth about 10k on the Auction House, are used in Alchemy Guild Points, and if worse comes to worse, can be NPCed back for some money.

Levels 22~27: Blinding Potion (Water Crystal + Crying Mustard + Poison Flour + Sleepshroom). Crying Mustard is incredibly cheap (max of 30g) from Benaige in South San d'Oria, and Poison Flour is 515g from Pawkrix in Lower Jeuno. But that's okay, because Sleepshrooms drop like crazy from Grass Funguars in La Theine Plateau. Blinding Potion is used for the next rank up and next synthesis.

Levels 27~32: Blind Dagger (Water Crystal + Animal Glue + Bronze Dagger + Blinding Potion). Bronze Daggers are 140~162gil, so super cheap, and the Blinding Potions should be readily accessible from the previous synth. Animal Glue should be the main concern here (Fire Crystal, 2 Bone Chips, 1 Rabbit Hide, 1 Distilled Water). However, because everyone now parties in Gusgen Mines for levels on end, Bone Chips should be plentiful, and this synth should be very cheap... or at least easy to gather mats for.

Sell the rest of excess materials either on the Auction House or to NPCs. You shouldn't be out too much money. Now you can make Silent Oils and Prism Powders on your own. With money these levels could easily be done in a day. Without money, it will take a bit longer, but you should be able to handle it just fine!