MONK: Allow staff to be more useful/powerful for MNK and change the Staff Wield Animation so it looks like they're not 5 years old trying to smash a pinata at their birthday.
GUNBLADES: A bit over the top IMO, but still not a bad idea with the ammo slot acting like virtue stones and whatnot.
MORE SHURIKEN FOR NIN: Just do it already.
悪島 Where the spirit of the moon resides... 気 愛 月光
Nunchucks remind me of how horrible weapons were for Monks in FF1. Cost/benefit of adding Nunchucks isn't very good, IMO.
The Kusarigama Chain-Sickle sounds neat, but probably has the same chance as whip, sadly, due to needing new animations.
I'm ambivalent on Gunblades; they somewhat fit the Corsair job (and wouldn't be terrible on Ranger), so I wouldn't mind seeing them in game. The whole bullets causing the blades to vibrate or release extra power on hits fits existing game mechanics of Virtue and Magnus stones. The melee aspect of the ranged jobs, when staying out of range isn't possible, would be nicely enhanced with this game mechanic, and they're already used to using ammo to enhance their damage.
Weapons I would like, but I am not expecting:
Fans: Shield-weapons for Dancer - could just be a new dagger type with +parry, augmenting defense dances etc.
Ninja Stars: (Yuffie) These are huge, windmill-style, returning shuriken. (one should be called the Death Star - you know SE loves Star Wars)
My list of anticipated potential weapon types would be:
#1 want (I'd be really happy if we only got this one added): Dual-ended Sword-Blade polearms
Zidane-FF9, Judge Gabranth-FF12, If not a new skill for "Glaives", it could be implemented as new graphic style of polearm for Dragoon, Thief and Samurai (yes, this would mean giving Thief polearm skill, but only having access to a few in this new style of polearm)
* I'd expect 2 variations: Glaives (Drg,Sam) and Swallows (Drg,Sam,Thf)
* Polearm animations and weaponskills already work for the Glaive graphically as well (no extra work).
Dice: (Setzer) For a unique thrown weapon Corsairs can use. (Certainly not a new skill category, just a variation)
Whips: (Rydia) Ranged weapon, lots of added effects for Beastmaster, Summoner, Dancer
Good luck!
SE always nixed the wanted section of AH due to "limitations".
They are not going to add new weapon classes more than likely for the same reasons.
Limits on money, time and memory.
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