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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712

    Feedback on F8 Key Targeting

    Howdy!

    With battle systems and styles shifting to players facing off against multiple enemies at once or having more NPCs present in battles, we feel that there is a need to tweak the target NPC feature a bit (the good ol' F8 key).

    There is some talk going on discussing what aspects should be prioritized. For example, placing targeting priority on the monster, ???s, treasure caskets, etc. We’d like to know everyone’s feedback and opinions on this matter so we can continue to make the game user-friendly and enjoyable
    (12)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Fixing the "F8 Target" command is long overdue! My suggestions would be:

    "F8": Scroll through the nearest NPCs in range (interactive NPC-targetting).
    "Alt+F8" (or "F9"): Scroll through the nearest enemies in range (Monster-specific targetting).
    "Ctrl+F8" (or "F10"): Target the enemy in range with the lowest HP (Weakest Monster-specifc targetting).
    "Ctrl+Alt+F8" (or "F11"): Target the current battle-target of the Party/Alliance (Battle Target, ie. /assist, targetting).

    "Shift+F8" (or "F12"): Customizable targetting command. For example:

    -- /assist "player name" customizable to a player name
    -- Slept Monsters (engaged)
    -- Awake Monsters (engaged)
    -- Non-Engaged Monsters (good for sleeping a monster before it links)
    -- Call-for-Help on current engaged target
    (18)
    Last edited by Llana_Virren; 05-10-2012 at 09:20 AM.


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    If you can't out-claim someone who's AFK, you need to find a new game to play.

  3. #3
    Player Gropitou's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    208
    Character
    Gropitou
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by Llana_Virren View Post
    Fixing the "F8 Target" command is long overdue! My suggestions would be:

    "F8": Scroll through the nearest NPCs in range (interactive NPC-targetting).
    "Alt+F8" (or "F9"): Scroll through the nearest enemies in range (Monster-specific targetting).
    "Ctrl+F8" (or "F10"): Target the enemy in range with the lowest HP (Weakest Monster-specifc targetting).
    "Ctrl+Alt+F8" (or "F11"): Target the current battle-target of the Party/Alliance (Battle Target, ie. /assist, targetting).

    "Shift+F8" (or "F12"): Customizable targetting command. For example:

    -- /assist "player name" customizable to a player name
    -- Slept Monsters (engaged)
    -- Awake Monsters (engaged)
    -- Non-Engaged Monsters (good for sleeping a monster before it links)
    -- Call-for-Help on current engaged target
    What she said
    (1)
    Down with PS2 Emulation / Give us PS3 Native software

  4. #4
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Leave it how it is, when you change something after 10 years all youre going to do stir up anger. Look at OP teleports and how much of a fiasco thats been.
    (4)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    My first choice is that the targeting priority could be customizable somehow, or the addition of separate commands for specifically targeting NPCs-only or monsters-only. Things a little bit beyond just "Mister Eff-Eight likes ???'s better now."

    If that's not possible, I'd rather it just be left alone entirely. I've gotten a pretty good feel for my F8 key's deviant predilections over the past decade and I don't want it to suddenly drop those and develop new ones.
    (4)

  6. #6
    Player
    Join Date
    Jul 2011
    Posts
    597
    I'd prefer the priority to be whatever is closest to me that I'm facing.

    Really annoying in an event like Voidwatch where F8 almost always ignores the rift/chest/voidwatch-monster if there's a single other mob normal to the zone onscreen.
    (4)

  7. #7
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    There is some talk going on discussing what aspects should be prioritized. For example, placing targeting priority on the monster, ???s, treasure caskets, etc. We’d like to know everyone’s feedback and opinions on this matter so we can continue to make the game user-friendly and enjoyable
    F8 should ideally be able to be prioritized client side, however failing a menu that allows players to choose their own priority, it should prioritize as follows:
    1. Party battle target
    2. ???
    3. Chests
    4. Other Non-Combat NPC (Books, Confluxes, Outpost NPCs)
    5. Alliance battle targets
    6. Friendly NPCs
    7. Non-friendly NPCs (Monsters)
    8. Pets

    Hitting Shift-F8 should prioritize Non-Combat targets. CTRL/ALT-Shift-F8 should prioritize Non-Friendly Combat targets that aren't the party/alliance battle target. Hitting ALT/CTRL-F8 should prioritize the top or bottom alliance's battle target depending on if ALT or CTRL was hit (likewise, ALT-F1~F6 and CTRL-F1~F6 should target party members in other alliances).

    The function keys in FFXI don't use modifiers enough. Considering that FFXI captures commands (so that stuff like ALT-F4 doesn't close the client for example) it should be utilizing modifier key-function key combinations to great effect. F8 is no exception.
    (6)

  8. #8
    Player
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    Mar 2011
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    1,003
    Leave it alone. It is one of the few user interface features that was well implemented.
    (5)

  9. #9
    Player Dragonlord's Avatar
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    Mar 2011
    Location
    San d'Oria/Leviathan
    Posts
    206
    Quote Originally Posted by cidbahamut View Post
    Leave it alone. It is one of the few user interface features that was well implemented.
    Well said. Leave it alone. Make another button function as this "multi-npc/mob-targeting" button. Don't reinvent the wheel, it rarely works.
    (0)

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,130
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    It was well implemented, but it could still be better. I'd like it if pressing the key repeatedly cycled through applicable targets

    I don't know what key it would be bound to, but a second key that only cycles NPCs or only cycles monsters would be awesome.
    (6)

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