I have to completely disagree with the above. Realism is nice in games to a point, but only if it enhances the play experience or serves an undeniable and significant useful purpose. Breaking synths below cap serves absolutely no significant purpose and I can't imagine that anyone finds it remotely enjoyable or satisfying when their synth for roasted corn breaks 4 times out of 30 when they have capped cooking skill.
Not only is it incredibly irritating but, for players who don't craft in bulk (I'm talking 10+ stacks of materials here), it's an inventory issue. Breaks throw a spanner in the works of any plans the crafter may have had re: the number of stacks of product they want to make. It's really boring to break a single synth and be left with 3 stacks and 8 spares when you don't craft very often. Now you've got to decide if you want to keep those spare 8 for your next set of synths, or toss them and lose out on the profit you're trying to make. It's a needless irritation.
Reducing the break rate would be a step forward but I personally will not be satisfied until this pointlessly aggravating nonsense is sorted out completely.

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