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  1. #21
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    I gave up when i broke 10 synths in a row that were 3 levels above cap... I can't pull it in anything but log dumps (which is a txt file) because i was so pissed I signed out for two days....

    Apple has been criticized for putting half complete programs in their OS X, but this is going on 10 yrs with the original system for skill ups being proportionate to the original xp required to level. Over time xp for level has been decreased but crafting doesn't even show the .01 skill (which i'm a strong believer after level 60 thats what you get on crafts less you get a .1) I'm strongly starting to believe that as time goes on the crafting system in this game should be labeled as an "abandoned project" akin to fan translation of japanese SE games that people gave up on.
    (6)
    Last edited by Juilan; 05-23-2012 at 02:06 AM.
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  2. #22
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Divinius View Post
    And I completely agree with the comments. At about 20+ levels over a synth, it should be 100% impossible to fail, let alone actually lose mats. But they will never change it, because they are stubborn, and refuse to admit that the system as designed is crap.
    I dissagree. Their should be a fail rate. Even the best cook or woodworker in the world can still make a mistake.
    That being said. The fail rate should be a LOT lower. They say its 5%, but in all my years the lowest iv ever had was 10%. It should be like 2% or something.
    (1)

  3. #23
    Player Jerbob's Avatar
    Join Date
    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    I have to completely disagree with the above. Realism is nice in games to a point, but only if it enhances the play experience or serves an undeniable and significant useful purpose. Breaking synths below cap serves absolutely no significant purpose and I can't imagine that anyone finds it remotely enjoyable or satisfying when their synth for roasted corn breaks 4 times out of 30 when they have capped cooking skill.

    Not only is it incredibly irritating but, for players who don't craft in bulk (I'm talking 10+ stacks of materials here), it's an inventory issue. Breaks throw a spanner in the works of any plans the crafter may have had re: the number of stacks of product they want to make. It's really boring to break a single synth and be left with 3 stacks and 8 spares when you don't craft very often. Now you've got to decide if you want to keep those spare 8 for your next set of synths, or toss them and lose out on the profit you're trying to make. It's a needless irritation.

    Reducing the break rate would be a step forward but I personally will not be satisfied until this pointlessly aggravating nonsense is sorted out completely.
    (5)

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