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  1. #11
    Player Nakts's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    98
    Character
    Nakts
    World
    Phoenix
    Main Class
    PUP Lv 99
    you're suppose to hope on one foot, facing Mecca, with a squirrel in your pocket, while sacrificing a live chicken.

    That said... I've failed beeswax at 60+ 3-5 times in a row, this could use a look.
    (4)

  2. #12
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Gambler's Falacy. Getting (un)lucky a few times in a row means nothing.
    Only when you start to see a repeating pattern of consecutive fails/HQs over thousands of synths, can you speak of a potential glitch in the RNG.

    Quote Originally Posted by Daniel_Hatcher View Post
    Until SE comes out and says, nope it has no effect then people will still face it because, why not?
    SE devs HAVE actually given an answer about this topic during a dev panel at one of the Vanafests, but it basically went along the lines of "*snicker* If you want to believe that, we're not stopping you *smirk*"

    But even if they flat out said that direction doesn't matter, people will still do it. It's a religious thing.
    (3)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #13
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Protey View Post
    I just got 3 breaks in a row, two of which were critical loss of materials.
    Ever since the cap update for crafting iv noticed a drastic increase in my fail rate. I had all main crafts to cap before update. Iv done 1 lvl gap synths, and iv done 10 lvl gap synths. I'm well aware of my usual fail rate. And i can definitely say it has gone up.

    One smithing synth in particular stands out. It was a 3 lvl gap on firesdays. I failed 7/11 synths. And others haven't been to much of an improvement.
    (3)

  4. #14
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99


    ~10 levels over the cap.
    (7)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  5. #15
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    least i no it aint just me.
    (2)

  6. #16
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Ugh, crafting in this game needs fixing period. The breakage rate is kind of stupid though cause at times it really feels as if it doesn't matter if a person is 50lvls over item cap or below.

    HQ's are kind of irrelevant. I understand they're supposed to be rare but what I'd really, really, really... REAAALLYYY like is the option to craft multiples of a single item. Aka. A craft all button.

    To make HQ's fun they could give it a minigame that increases HQ rate but... please, for the love of all that is holy, give us a craft all button. Remove the HQ possibility from it but just give us a craft all button.
    (2)

  7. #17
    Player Darwena's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    148
    Character
    Darwena
    World
    Carbuncle
    Main Class
    NIN Lv 99
    Happen to me a lot when I craft Tsurara (lv6 Alchemy) and my Alchemy is 54. The frustrating part is when happen on full moon, Iceday, double Ice weather and facing SE (or E).


    Also happen to a crafter 100+3 on a lv7 craft...
    (4)

    If it bleeds, I can kill it.
    If it doesn't bleeds...
    I can probably kill it too.

  8. #18
    Player Shadax's Avatar
    Join Date
    Oct 2011
    Location
    Sandy
    Posts
    92
    Character
    Shadaax
    World
    Shiva
    Main Class
    BST Lv 99
    I lost an entire stack of pephredo hive chips the other day making white honey for my dawn mulsums. Cooking was level 96 (at the time) and the white honey synth caps at 22. Two out of four breaks were critical losses. If I'm gonna spend 4+ hours a week harvesting chips in Bhaflau Thickets, I'm sorry, but this is a tad ridiculous no matter what day, direction, virginal sacrifices I've made. I really don't mind the breaks, but critical losses at that level disparity should not exist. Period.
    (11)
    I reject your reality and substitute my own...
    - Adam Savage



  9. #19
    Player Divinius's Avatar
    Join Date
    Sep 2011
    Posts
    38
    Character
    Divinius
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Personally I wouldn't mind, but it's an insult Synergy doesn't break...
    Quote Originally Posted by Arukia View Post
    I agree with the synergy comment pretty lame they can't do something simliar with regular crafting.
    Be careful guys.... This is SE. If they keep hearing comments like this, they are more likely to change Synergy so that stuff does break, than to actually fix the stupid breakages in Synthesis.

    And I completely agree with the comments. At about 20+ levels over a synth, it should be 100% impossible to fail, let alone actually lose mats. But they will never change it, because they are stubborn, and refuse to admit that the system as designed is crap.
    (4)

  10. #20
    Player DaBackpack's Avatar
    Join Date
    Aug 2011
    Posts
    44
    Character
    Dabackpack
    World
    Phoenix
    Main Class
    DRG Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Isn't the logic based on the alignment of the elements or something like that?
    The logic primarily comes from the astronomy chart that appears in the starter cities that shows the positions of the elemental constellations. As far as I know, this has absolutely no direct bearing on anything in this entire game. The 'directions for synthing' is not arbitrary, and IF it does exist, it is most likely to be what people think it is (in other words, 'we don't have it wrong').

    The constellations could be little more than an embellishment for the world of Vana'diel, but considering how every other little NPC explanatory dialog has a direct part of gameplay (the picture of the elements being associated with status ailments, the 'beast affinity' deal with certain families being stronger than others, the elemental cycle, moon phases, etc.), it is very likely that the constellations have SOME effect on gameplay.

    It might not have anything to do with crafting at all, but since there is no lore about crafting, we naturally are led to believe this. I personally think that directions DO affect break and HQ rates and that doesn't make me a noob for thinking it.
    (4)

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