you're suppose to hope on one foot, facing Mecca, with a squirrel in your pocket, while sacrificing a live chicken.
That said... I've failed beeswax at 60+ 3-5 times in a row, this could use a look.
you're suppose to hope on one foot, facing Mecca, with a squirrel in your pocket, while sacrificing a live chicken.
That said... I've failed beeswax at 60+ 3-5 times in a row, this could use a look.
Gambler's Falacy. Getting (un)lucky a few times in a row means nothing.
Only when you start to see a repeating pattern of consecutive fails/HQs over thousands of synths, can you speak of a potential glitch in the RNG.
SE devs HAVE actually given an answer about this topic during a dev panel at one of the Vanafests, but it basically went along the lines of "*snicker* If you want to believe that, we're not stopping you *smirk*"
But even if they flat out said that direction doesn't matter, people will still do it. It's a religious thing.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
Ever since the cap update for crafting iv noticed a drastic increase in my fail rate. I had all main crafts to cap before update. Iv done 1 lvl gap synths, and iv done 10 lvl gap synths. I'm well aware of my usual fail rate. And i can definitely say it has gone up.
One smithing synth in particular stands out. It was a 3 lvl gap on firesdays. I failed 7/11 synths. And others haven't been to much of an improvement.
least i no it aint just me.
Ugh, crafting in this game needs fixing period. The breakage rate is kind of stupid though cause at times it really feels as if it doesn't matter if a person is 50lvls over item cap or below.
HQ's are kind of irrelevant. I understand they're supposed to be rare but what I'd really, really, really... REAAALLYYY like is the option to craft multiples of a single item. Aka. A craft all button.
To make HQ's fun they could give it a minigame that increases HQ rate but... please, for the love of all that is holy, give us a craft all button. Remove the HQ possibility from it but just give us a craft all button.
Happen to me a lot when I craft Tsurara (lv6 Alchemy) and my Alchemy is 54. The frustrating part is when happen on full moon, Iceday, double Ice weather and facing SE (or E).
Also happen to a crafter 100+3 on a lv7 craft...
If it bleeds, I can kill it.
If it doesn't bleeds...
I can probably kill it too.
I lost an entire stack of pephredo hive chips the other day making white honey for my dawn mulsums. Cooking was level 96 (at the time) and the white honey synth caps at 22. Two out of four breaks were critical losses. If I'm gonna spend 4+ hours a week harvesting chips in Bhaflau Thickets, I'm sorry, but this is a tad ridiculous no matter what day, direction, virginal sacrifices I've made. I really don't mind the breaks, but critical losses at that level disparity should not exist. Period.
I reject your reality and substitute my own...- Adam Savage
Be careful guys.... This is SE. If they keep hearing comments like this, they are more likely to change Synergy so that stuff does break, than to actually fix the stupid breakages in Synthesis.
And I completely agree with the comments. At about 20+ levels over a synth, it should be 100% impossible to fail, let alone actually lose mats. But they will never change it, because they are stubborn, and refuse to admit that the system as designed is crap.
The logic primarily comes from the astronomy chart that appears in the starter cities that shows the positions of the elemental constellations. As far as I know, this has absolutely no direct bearing on anything in this entire game. The 'directions for synthing' is not arbitrary, and IF it does exist, it is most likely to be what people think it is (in other words, 'we don't have it wrong').
The constellations could be little more than an embellishment for the world of Vana'diel, but considering how every other little NPC explanatory dialog has a direct part of gameplay (the picture of the elements being associated with status ailments, the 'beast affinity' deal with certain families being stronger than others, the elemental cycle, moon phases, etc.), it is very likely that the constellations have SOME effect on gameplay.
It might not have anything to do with crafting at all, but since there is no lore about crafting, we naturally are led to believe this. I personally think that directions DO affect break and HQ rates and that doesn't make me a noob for thinking it.
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