This would be a huge improvement to Weapon Bash and Shield Bash. It work really well with their Stun properties, also.
Being able to Stun several bad things back-to-back at the cost of waiting a really long time for charges to come back would really differentiate these Stun job abilities from various Stun spells.
This would add a tactical layer to Paladin tanking, not to mention any change from the same old routine would be really nice regardless of what it is. I just want the job to be fun again, perhaps that makes me a spoiled child but there hasn't been a reason to play it in years, and the more traditional party setups where Paladin thrives are a rare thing. That's just my personal experience with the last few years' worth of content though, ymmv.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |