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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    It's ok OP, you're not the only one who has wondered about wtf was going through SE's mind when they decided to mess with the mob locations. There has been more than one instance when I was asking myself "wtf SE?!" because it feels as if they simply put these high lvl mob all willy-nilly and without thought to the practicality.
    (4)

  2. #2
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Anapingofness View Post
    It's ok OP, you're not the only one who has wondered about wtf was going through SE's mind when they decided to mess with the mob locations. There has been more than one instance when I was asking myself "wtf SE?!" because it feels as if they simply put these high lvl mob all willy-nilly and without thought to the practicality.
    I think their thought was to get players on those zones and hopefully make them useful again, but honestly the placement they chose was bad, they said in their descriptions that the deeper you go in the higher level the monsters would be, but they put them like in the middle in some places, like on the way to the 3 mage gate for instance, you have the lower level monsters, then level 80+ monsters, then low level monsters again not too far in, honestly I don't think they really thought the placement through that much
    (2)
    Try to have fun or it isn't worth playing

  3. #3
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Greetings everyone,

    Wildsprite, thank you for pointing this out and we appreciate everyone's feedback on the relocation of high-level monsters in areas like Dangruf Wadi. We do apologize for any inconvenience this may have caused.

    In regards to the positioning of these monsters, we would like to take a look at it so that players can avoid being attacked by high-level monsters without warning. As a first step, we feel it would be good to address this earlier by making certain aggressive monsters non-aggressive.

    We will be sure to give an update as soon as we get word on the progress.
    (16)

    Okipuit - Community Team

  4. #4
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Okipuit View Post

    In regards to the positioning of these monsters, we would like to take a look at it so that players can avoid being attacked by high-level monsters without warning. As a first step, we feel it would be good to address this earlier by making certain aggressive monsters non-aggressive.
    While you're on that train of thought, have the devs ever considered making Easy Prey monsters not aggro period?

    It's kinda silly running through the lvl75-era content and still having monsters aggro me at 99 that don't pose a threat, even though they're 25+ levels below me.
    (9)

  5. #5
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Kaisha View Post
    While you're on that train of thought, have the devs ever considered making Easy Prey monsters not aggro period?

    It's kinda silly running through the lvl75-era content and still having monsters aggro me at 99 that don't pose a threat, even though they're 25+ levels below me.
    There's a certain "I hate this game I've never played before, only because others said they do" where even the lvl ~5ish mobs are aggressive to lvl 85s. /Truestory.jpg

    That said, I think it's BS that so many things will still aggro.
    (1)
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  6. #6
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Okipuit View Post
    In regards to the positioning of these monsters, we would like to take a look at it so that players can avoid being attacked by high-level monsters without warning. As a first step, we feel it would be good to address this earlier by making certain aggressive monsters non-aggressive.

    We will be sure to give an update as soon as we get word on the progress.
    Thank you!! Please just make all the new high level monsters for GoV to be non aggressive and non linking similar to Zeruhm Mines, this way, case closed, no one will be able to complaint anymore and thank you again!
    (1)

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