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  1. #11
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Or you can just buy an auction house weapon. Low level weapons aren't game breaking anymore, as you will surpass their use in a few hours lol. Farming a weapon for hours seems counterproductive to just out level it so fast.
    (1)

  2. #12
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    who said anything about farming a weapon for hours? its 100% drop, and the pop item is a quick drop as well, if the spawn points were in areas with low level leeches like it was intended I would have had the weapon drop in a few minutes

    and not everyone just blasts through levels that fast either, not everyone finds enjoyment in that
    (8)
    Last edited by wildsprite; 05-05-2012 at 08:25 PM.
    Try to have fun or it isn't worth playing

  3. #13
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by wildsprite View Post
    who said anything about farming a weapon for hours? its 100% drop, and the pop item is a quick drop as well, if the spawn points were in areas with low level leeches like it was intended I would have had the weapon drop in a few minutes

    and not everyone just blasts through levels that fast either, not everyone finds enjoyment in that
    Even outside Abyssea you get ridiculous EXP, so unless you're killing one enemy every 30 minutes, yes you do.
    (1)

  4. #14
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    you 2 are veering off from the point of the thread, the point is, they left the spawn point of a low level NM leech that links everything of its own species in a area with high level leeches
    (3)
    Try to have fun or it isn't worth playing

  5. #15
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by wildsprite View Post
    you 2 are veering off from the point of the thread, the point is, they left the spawn point of a low level NM leech that links everything of its own species in a area with high level leeches
    It is absurd, but you can't expect SE to remember every weak spawn NM when make updates.
    (1)

  6. #16
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    It is absurd, but you can't expect SE to remember every weak spawn NM when make updates.
    no but they did say we should let them know if we find any unintended results due to their change in monster placement, and I tried to report it as a bug, which technically it is
    (3)
    Try to have fun or it isn't worth playing

  7. #17
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    personally, i was never a fan of adding these high lvl monsters to old areas back when they first started. New mob = new area. Or convert a whole area. Shouldn't have just mixed em all together
    (6)

  8. #18
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    It is absurd, but you can't expect SE to remember every weak spawn NM when make updates.
    Yeah I actually do expect them to remember. They're supposed to know what's in their game. At the very least they could run through the area on a player character before making any changes to remind themselves of what is where.
    (4)

  9. #19
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    They forgot to test healing spells on undead one time.... and they sure as heck fixed it when it became noticed. This is hardly a comparison on the same level of bug. But they did ask to be informed of any unintended results.
    (1)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  10. #20
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by wildsprite View Post
    no but they did say we should let them know if we find any unintended results due to their change in monster placement, and I tried to report it as a bug, which technically it is
    It's not a bug, it should be reported as bad design, but it's NOT a bug.

    Quote Originally Posted by Camiie View Post
    Yeah I actually do expect them to remember. They're supposed to know what's in their game. At the very least they could run through the area on a player character before making any changes to remind themselves of what is where.
    I think you're expecting to much from a dev team that changed from original implementation. This is a MASSIVE game, with countless NM's, Enemies, Quests, Missions and so on, they can not physically remember EVERYTHING.
    (2)

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