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  1. #1
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    400
    Character
    Kraggy
    World
    Cerberus
    Main Class
    THF Lv 50
    Quote Originally Posted by Divinius View Post
    Best solution to the problem would be to just completely undo the addition of all the high-level mobs to the low-level areas entirely.

    Seriously, it's stupid. I have never, ever, seen anyone high-level killing (or even skilling up on) the new high level mobs, anywhere (with the possible exception of maybe one or two specific things in one or two zones). For the most part, they are nothing but a stupid annoyance that serves no purpose.
    I agree, and it's even less likely these high mobs in lowbie areas will ever be used by high level characters due to the far, far easier and faster XP rate Abyssea brings.

    SE had a reasonable idea when they made this change, sadly though as is often the case, they didn't think it through and subsequent changes makes this obsolete, while at the same time bringing on-going annoyance to lowbies.
    (2)

  2. #2
    Player Elexia's Avatar
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    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Kraggy View Post
    I agree, and it's even less likely these high mobs in lowbie areas will ever be used by high level characters due to the far, far easier and faster XP rate Abyssea brings.

    SE had a reasonable idea when they made this change, sadly though as is often the case, they didn't think it through and subsequent changes makes this obsolete, while at the same time bringing on-going annoyance to lowbies.
    They thought it through just fine, they just didn't understand people want XP spoonfed to them, not having to work for it.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  3. #3
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    technically if there is an unintended result it is a bug even if its supposed to be there
    (1)
    Try to have fun or it isn't worth playing

  4. #4
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Or you can just buy an auction house weapon. Low level weapons aren't game breaking anymore, as you will surpass their use in a few hours lol. Farming a weapon for hours seems counterproductive to just out level it so fast.
    (1)

  5. #5
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    who said anything about farming a weapon for hours? its 100% drop, and the pop item is a quick drop as well, if the spawn points were in areas with low level leeches like it was intended I would have had the weapon drop in a few minutes

    and not everyone just blasts through levels that fast either, not everyone finds enjoyment in that
    (8)
    Last edited by wildsprite; 05-05-2012 at 08:25 PM.
    Try to have fun or it isn't worth playing

  6. #6
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by wildsprite View Post
    who said anything about farming a weapon for hours? its 100% drop, and the pop item is a quick drop as well, if the spawn points were in areas with low level leeches like it was intended I would have had the weapon drop in a few minutes

    and not everyone just blasts through levels that fast either, not everyone finds enjoyment in that
    Even outside Abyssea you get ridiculous EXP, so unless you're killing one enemy every 30 minutes, yes you do.
    (1)

  7. #7
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    you 2 are veering off from the point of the thread, the point is, they left the spawn point of a low level NM leech that links everything of its own species in a area with high level leeches
    (3)
    Try to have fun or it isn't worth playing

  8. #8
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by wildsprite View Post
    you 2 are veering off from the point of the thread, the point is, they left the spawn point of a low level NM leech that links everything of its own species in a area with high level leeches
    It is absurd, but you can't expect SE to remember every weak spawn NM when make updates.
    (1)

  9. #9
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    It is absurd, but you can't expect SE to remember every weak spawn NM when make updates.
    no but they did say we should let them know if we find any unintended results due to their change in monster placement, and I tried to report it as a bug, which technically it is
    (3)
    Try to have fun or it isn't worth playing

  10. #10
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by wildsprite View Post
    no but they did say we should let them know if we find any unintended results due to their change in monster placement, and I tried to report it as a bug, which technically it is
    It's not a bug, it should be reported as bad design, but it's NOT a bug.

    Quote Originally Posted by Camiie View Post
    Yeah I actually do expect them to remember. They're supposed to know what's in their game. At the very least they could run through the area on a player character before making any changes to remind themselves of what is where.
    I think you're expecting to much from a dev team that changed from original implementation. This is a MASSIVE game, with countless NM's, Enemies, Quests, Missions and so on, they can not physically remember EVERYTHING.
    (2)

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