The point of the merit system has always been to have specialization for your character. They don't want you to be the best at everything in the game. I am perfectly fine with 3 merit WS skills capped.
The point of the merit system has always been to have specialization for your character. They don't want you to be the best at everything in the game. I am perfectly fine with 3 merit WS skills capped.
This. Trade-offs are for the real world. In a fantasy world I wanna be able to do everything. Choices and customization are good if you wanna tailor something to your own preference. However, it's very bad if your preference is to play all your jobs at their best.
Also, you cannot just unmerit a WS and remerit a new one. It requires 100 merits to fully cap a WS, which means three EXP parties in between (assuming you already had 30 merits stored up). That is quite an investment.
I hate not being able to do something someone else can, for the pointless sake of "customization". It's just a word, a lame one at that. There is no need for SE to cater to it.
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You know I think SE does things like this on purpose, but it isn't for the sake of balance or specialization. It's so they can swoop in later to fix a problem they created to begin with in an attempt to look all generous and heroic. It'll probably be a big part of a future update.
I think granting access to the meritable weaponskills via the unlocking quest wouldn't be too unreasonable, and to leave the merits to augment them. So unlocking the category would give you the ability to use all the weaponskills assuming you had the needed skill, but they would be less impressive than their lower level counterparts without merits in them. Then each merit into one of them would make them become more impressive additional merits currently do.
Example:
Requiescat -
0 Merits - 5-hit Non-elemental damage somewhere around Vorpal Blade (as the previous non-quested weaponskill prior to Sanguine Blade).
1 Merits - 5-hit Non-Elemental damage. Adjust MND Bonus by 14%(13.6%)*.
2 Merits - 5-hit Non-Elemental damage. Adjust MND Bonus by 28%(27.2%)*.
3 Merits - 5-hit Non-Elemental damage. Adjust MND Bonus by 42%(40.8%)*.
4 Merits - 5-hit Non-Elemental damage. Adjust MND Bonus by 56%(54.4%)*.
5 Merits - 5-hit Non-Elemental damage. Adjust MND Bonus by 70%(68.0%)*.
*The number in parenthesis denotes the current capped weaponskill split across 5 merits instead of 4 (because first unlocks as is).
As a sidenote, can we get an adjustment on the stat for this one to something at least somewhat more likely? I can understand a paladin or red mage having solid mind stats, but none of the other five jobs that can use this. I could see Int as a choice simply because it is suppose to be non-elemental (assumed magic) damage, or even Dex modification as it has multiple hits.
Maybe it's just me, but if everyone could do everything there'd be no point in playing a fantasy world at all. All words have rules, be the world real (here) or imagined (in-game).
After all, let's take this a step further, shall we? I learned Dia as a lv.1 RDM. Just because I changed jobs to Thief doesn't mean I somehow got amnesia and forgot my magic. And with MP+ gear and merits, it's not like I don't have the MP to cast, either.
But if a Lv.99 SAM could cast all spells and use all JAs and JTs and WSs... yeah.
Merits were not designed to be the next phase of character "evolution." Rather, it is character customization. Granted, a lot of merit categories are so underwhelming that no one uses them (and thus limits the amount of customization available), but the WS category fits the bill perfectly.
But in case you still think you should be able to do everything, refer back to my Lv.99 SAM casting Meteor example.
It's not just you, but it's not many more than you. Your SAM casting Meteor or THF casting Dia as a main job examples are a refuge in absurdity. I'm not asking for spells and abilities to be available for jobs that cannot use them. I'm merely asking to be able to fully unlock whatever merit-based weapon skills I have met the requirements for. Proper job, 357+ skill and 100 merits.
I'm still going to be specialized by changing jobs, so I don't see the issue.
Merits were put into the game because players wanted their characters to become stronger but SE didn't want to go past lv 75, simple as that. If it was for specializing on specific jobs, it would be like the ws and you could only boost the powers of a few jobs. The fact that you can strengthen every job shows this. The closest thing they have to customization is in the stats, magic and weapons and even those unless you pick specific weapons and magic, boosts multiple jobs so again your not specializing in a job. Even boosting specific abilities like blu magic or summoning, great katana and katana can be used to boost those jobs as a subjob. So merits were a trick used by SE to stay at lv 75. The simple fact that we have now passed that limitation to 99 and how simple it is to receive merits now shows how minuscule limit points are to the jobs now. I would have to say the only merits used for customization would be for enmity control. Spend points to boost it for tank jobs or lower it for mage jobs. And even that is useless now as hate control is skewed.
Except, nobody was asking to have any ability available for a job that wouldn't have access to it in the first place. What this topic is arguing for is the ability to unlock every weapon skill for the jobs that can use them. This topic is not asking to have Tachi: Shoha become available for RDM.
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