this is largely because they were tacked on later rather than always being a part of the game's advancement and SE was ultra-conservative in terms of creating worthwhile effectsMerits are nowhere near as robust compared to the level of customization talents tree's give.except for... drumroll please... weapon skills, apparently, hence this thread. of course, any feature that fundamentally changes anything is immediately fired upon by the resistant-to-change group of players who don't want the changes at all, and the most entitled players who want more than what is given.The way you allocate your merits do not fundamentally change the way you play your class,
So, we can apparently either happily live with limits on shitty merits that don't do much, or we fight over how problematic the limits when the merits are actually useful. neither situation is particularly good. -.-
Honestly, this whole thread is likely pointless as you can be pretty sure SE is never going to remove the limits entirely. The odds of even increasing the limit (something that I am okay with) are probably pretty low too.
Honestly, I'm quite sure most of the people who have one aren't wearing it. It's not exactly an achievement to reach level 66 on every job.that isn't even a third of the EXP to cap all jobs.Ever notice how few maat's caps you see?
the thing is, all the stat/skill merits work below level 75, you simply have to reach that level first. If they work below 75 you should be able to earn them below 75, when you think about it.Perhaps they could but as it stands now merits are 75+ and i do not foresee them ever changing that, to quote you on the matter "no merits before 75" (a tribute to the no police)

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