here's the thing. Most other games, 1 character = 1 class. In these games, it's much easier to choose to specialize in one or a few of them- you have to do a ton of quests all over again, so it's a pain in the butt. In FFXI, it's a much eaiser process to play different classes. This means many people have all of them and even the fussiest specialists have at least a few because they got bored enough to try another class. So how do you seperate the people who have truly mastered one or a few jobs from the people that have every job? Other than gear, the only way is to force people to choose which jobs they want to be able to strengthen the most. Gear doesn't really count- Only a small selection of gear in the game that is wanted is especially hard to get, and it's mostly the super weapons. So what it ends up coming down to is do you have a lv90+ relic/mythic/empy for a job or not. Placing some restrictions on the merit system creates at least a small way to spec your character.I don't think it's right to penalize people who want to play that way after offering them just the opposite for the vast majority of the game.
I would love to get resolution and that spiral move for my drk war pup and mnk, but that's not possible because I want to strengthen my other jobs more.I would love to ger resolution and that spiral move for my drk war pup and mnk, but thats not possible without gimping my other jobs.
That's how you should be reading it. You aren't gimping jobs, you're chosing which ones you want to be better. Remember, you didn't have any of these WS at one point.
This reminds me of the rested EXP system in WoW. At first it was a penalty or the absence of a penalty. Then they reworded things, called it a bonus, and suddenly everyone thought it was a bonus or lack of a bonus (They never actually changed the system, they simply changed the "tired" state to "normal" and "normal" to "rested bonus"- the actual numbers behind the system never changed). It's all a matter of perception. I don't see choosing one weapon skill over another as choosing which job to gimp. I see it as choosing which one to make stronger. When I choose to merit STR over INT, I'm choosing to boost my DD jobs, not choosing to gimp my mage jobs. You pick the merits that favor the jobs you want to play most- that's what the merit system is for. If someone asks you "which jobs are you best at?" you should not ever be able to answer "all of them."
HOWEVER... When you consider the typical number of jobs that a person plays, the system may be too confining- that's why i support the limit increase. I would agree it's hard fro many to say just three jobs are your favorites out of 20. 5? Seems reasonable to me.
No, i'm not arguing just for argument's sake. I'm arguing this issue because it is an issue I have feelings about it and I would prefer it to be addressed in one way more than the other.I think you just enjoy arguing for arguments sake which is probably not a bad thing inspires people to add their ideas into a topic i suppose.